The number 32 appears frequently in the Submachine series, leading to speculation that it might have some special significance. 23 also appears a fair amount in the games, which also attracts attention as it is the reverse of 32.
In-game appearances of 32/23[]
Submachine 2[]
- A note left by Murtaugh says, "I'm considering leaving next 32 days."
Submachine 4[]
- The tomb exploration team found 32 chambers of the tomb trap.
- Murtaugh was stated to have explored one third of the Subnet for 32 years.
- There are 32 items in Submachine 4.
Submachine 5[]
- In Dorm 38C there are tallies on the wall that add up to 23.
Submachine 6[]
- The broken portal is identified as "portal prototype 2/32". Another one of the protocols is numbered "1-32".
Submachine 7[]
- The Winter Palace was designed in the year 1832.
Submachine 10[]
- One of the storage units is labeled 32/1.
- Murtaugh leaves a note saying he will return to the shrine in the desert every 32 years.
- It is revealed that the Submachine became sentient "roughly 32 days after" the scientists that built the computer asked it "Why are we?"
Submachine: Future Loop Foundation[]
- The first two digits of the player's cell number, 3218. (This only holds true for the SD version of the game)
Submachine: 32 Chambers[]
- The mentioned 32 Chambers were explored.
Submachine Universe[]
- In the stalagmite room, there are 23 stalagmites.
- The name of the spawn location is Lab facility 32 m
Submachine: Legacy[]
The secret area in Chapter 7 elaborates on the number 32. It is referred to as the "probability range". In a room with four exits (up, down, left, and right), there are 32 possible adjacent room layouts (8 on each side).
Developer notes[]
“how many fingers do you have, mat??? :))”
“ 20”
“ hmmm... strange”
“sorry, my mistake. I meant; 32.”
“ok, that's normal”
— Francisc Czobor and Mateusz Skutnik, in Facebook
“ 20”
“ hmmm... strange”
“sorry, my mistake. I meant; 32.”
“ok, that's normal”
— Francisc Czobor and Mateusz Skutnik, in Facebook