Charger Room
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Region
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Unknown
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552 + (0,1)
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The charger room is a location in Submachine 5: The Root.
History[]
Nothing specific can be said about this room's history. It was probably created together with the Root and had transporters installed.
Architecture[]
The area exhibits typical Root architecture with red-orange bricks all around. This location can be divided into two areas:
Upper area[]
This part contains the transporter. To the left, there is a chamber which contains the second cipher plate. This room also has a chair and three pipes that look like they could be used for communication.
Lower area[]
The lower part of the area is home to an old charger. This can be used to charge a coil. In the SD version of Submachine 5, it takes 3 turns to fully charge a coil, but in the HD version it only takes 1 turn to full charge a coil.
Map[]
See also[]
Submachine 5: The Root locations | |
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Portal | Dorm 38C 001 • Root base 552 • Corridor 747 • Lucky room |
Transporter | Root base 0,0 • Charger room 0,1 • Symbol room 0,2 • Citric acid room 1,0 • Metal box room 1,2 • Pipe room 2,0 • Ancient room 2,1 |