Submachine Wiki
Advertisement
Charger Room

{{{Image size}}}px

Region
Unknown
552 + (0,1)

The charger room is a location in Submachine 5: The Root.

History[]

Nothing specific can be said about this room's history. It was probably created together with the Root and had transporters installed.

Architecture[]

The area exhibits typical Root architecture with red-orange bricks all around. This location can be divided into two areas:

Upper area[]

This part contains the transporter. To the left, there is a chamber which contains the second cipher plate. This room also has a chair and three pipes that look like they could be used for communication.

Cipher plate 2

The second cipher plate is found in this room.

Lower area[]

The lower part of the area is home to an old charger. This can be used to charge a coil. In the SD version of Submachine 5, it takes 3 turns to fully charge a coil, but in the HD version it only takes 1 turn to full charge a coil.

Charger sub5

The charging device.

Map[]

(0,1) map

See also[]

Submachine 5: The Root locations
Portal Dorm 38C 001 • Root base 552 • Corridor 747 • Lucky room
Transporter Root base 0,0 • Charger room 0,1 • Symbol room 0,2 • Citric acid room 1,0 • Metal box room 1,2 • Pipe room 2,0 • Ancient room 2,1
Advertisement