552 + (0,1)
The charger room is a location in Submachine 5: The Root.
Nothing specific can be said about this room's history. It was probably created together with the Root and had transporters installed.
The area exhibits typical Root architecture with red-orange bricks all around. This location can be divided into two areas:
This part contains the transporter. To the left, there is a chamber which contains the second cipher plate. This room also has a chair and three pipes that look like they could be used for communication.
The lower part of the area is home to an old charger. This can be used to charge a coil. In the SD version of Submachine 5, it takes 3 turns to fully charge a coil, but in the HD version it only takes 1 turn to full charge a coil.
|Submachine 5 locations|
|Portal||Dorm 38C 001 • Root base 552 • Corridor 747 • Lucky room|
|Transporter||Root base 0,0 • Charger room 0,1 • Symbol room 0,2 • Citric acid room 1,0 • Metal box room 1,2 • Pipe room 2,0 • Ancient room 2,1|