Walkthrough[]
- Obtain the four tile pieces.
- Tile A:
- Replace the fuse.
- Collect the ancient coin ("golden coin" prior to version 5) at (-1,-2). Hover over the symbols on the right side of the coin to reveal a 4-digit code. Prior to version 5, the code is written clearly on the face of the coin.
- Use this code to open the locked chest at (-1,-3). Collect the electrical fuse contained within.
- Place the fuse in the fuse box at (1,-2).
- Pull the lever on the transformer at (2,0).
- Short the transformer.
- Collect the spoon.
- Press the right-side button on the radio at (2,-2). In version 2 ("Submachine Extended"), you must instead hold the mouse cursor over the button.
- Enjoy the pretty music for a few moments while the drawer slides open. Collect the spoon from inside.
- In version 2 ("Submachine Extended"), Tile C must be collected before proceeding, or else the it becomes impossible to finish the game. This is no longer true in later versions.
- Place the spoon on the sparking insulators at (2,0). The panel on the transformer will break open.
- Collect the spoon.
- Collect Tile A from inside the broken transformer panel.
- Replace the fuse.
- Tile B:
- Break the leaking pipe at (2,-3).
- Make note of the positions of the screws at (0,-3).
- Adjust the pistons at (-1,-1) so that positions of the knobs match the screws.
- Place the valve (found at (-2,1)) on the pipe at (-1,0) and give it a spin.
- If done correctly, you should hear the pipe burst.
- Collect the old pearl at (2,-3) from amongst the remains of the now broken pipe.
- Place it on the empty chain in the faceless longcase clock at (-2,0). This will open the panel to reveal Tile B.
- Break the leaking pipe at (2,-3).
- Tile C:
- Throw the three switches. They are located at:
- (-2,1)
- (0,-2)
- (1,1)
- In version 2 ("Submachine Extended"), you must activate the transformer (detailed in steps 1-2 for Tile A), but have not yet shorted it out. This is no longer true in later versions.
- Tile C can now be obtained from inside the glass sphere at (2,-1).
- Throw the three switches. They are located at:
- Tile D:
- Unlock the bell device at (1,-3).
- From the starting position (all cubes down), ring the first, second and fourth bells. This will reveal a panel in the device behind which Tile D can be found.
- Unlock the bell device at (1,-3).
- Tile A:
- Place the four tile pieces in the lock at (0,0) to reveal the elevator.
- Open the doors and enter.
- Press the top button to travel up.
- Press the lower button to open the rear door and walk out.
Non-Essentials[]
Once the four tile pieces are placed into the wheel, the rest of the map becomes inaccessible. You must obtain these before then.
- The picture on the wall at (0,-1) serves as a teaser for Submachine 2.
- The "single page from a diary..." can be found at (0,-2).
- Wisdom Gem:
- Follow the steps for Tile A to blow out the transformer.
- In version 2 ("Submachine Extended"), you must collect all four tile pieces or else the next step does nothing, rendering the gem impossible to obtain. This may be a bug.
- Doing so will reveal a lever at (-1,-2). Pull it.
- A ladder will be released at (1,1). Climb it to find the Ancient Crystal of Wisdom.
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1: the Basement • 2: the Lighthouse • 3: the Loop • 4: the Lab • 5: the Root • 6: the Edge • 7: the Core • 8: the Plan • 9: the Temple • 10: the Exit • Ancient Adventure • Future Loop Foundation • FLF • 32 Chambers • Submachine Universe • Sketch of Submachine 2 |