Submachine Wiki

This page will store all notable posts from Mateusz Skutnik that are strictly related to Submachine series. All the posts are taken from the old Rewolucje forum, where the author used the nickname murtaugh after the in-game character Murtaugh, as well as from Pastel Forum which at the end of 2014 moved to Pastel Land (and isn't hosted by Mateusz anymore), Mateusz's Facebook account, Twitter or Discord server. The posts are shown from the most recent to the oldest:

(Note: All times posted in Eastern Standard Time or Eastern European Time)

Mar 2021

March 21, 2021 Link
I have a perfect explanation for this.

You see - if submachine 1 was a toddler phase of the series - submachine 2 is the edgy teenager with tendency for over dramatization and "look at me" attitude.
As we're 15 years older, all of those things will be smoothed out in the remaster. I don't think the ending will survive the cut. especially since eit's the only game with such experiments and everything kind of quieted down after sub 4 in that matter.
Also - thanks for the long comment!

Posted on Mateusz Skutnik's YouTube channel, in comment section under recording of the stream about remastering Submachine 2. Answering question about oddities with original game ending and slide projector puzzle.

July 2019

July 23, 2019 07:06 pm Link
vortex wrote: @MateuszSkutnik is the ethnicity of Mur and where he lives/lived officially known? (I guess he's Caucasian?) I only ask because that information can be found for Liz in the Submachine Q&A, but not for Mur (or bunnygirl or any other character)
Anteroinen wrote: Further when you call Liz "Indian, but from South America" does this mean she's Native American, e.g. Mayan.
1. no.

2. yes.

Posted on Mateusz Skutnik's personal Discord server, referring to ethnicities of several characters, specifically Murtaugh and Elizabeth.
July 22, 2019 08:40 am Link
Jatsko wrote: @MateuszSkutnik In 552 in Sub5, are there meant to be 6 unique cipher plates or 2 as part of that system?
It's implied that there was 6 unique plates, yes.
Jatsko wrote: Ok, just making sure. Are all the transporters seen in SubVerse part of that same network, or are they part of separate networks?
that I don't know.
Posted on Mateusz Skutnik's personal Discord server, referring to the status of the root transporters located throughout Submachine Universe.

Nov 2018

November 13, 2018 10:19 am Link
Jatsko wrote:
@MateuszSkutnik what's your take on the canonicity of the additional Submachine artwork you create that isn't inside one of the games?
artwork outside games is not cannon until it ends up in a game
Posted on Mateusz Skutnik's personal Discord server to clarify the canonicity status of his artwork.

May 2018

May 5, 2018 21:40 pm Link
@MateuszSkutnik would you consider location rooms you make on stream canon to the Submachine series (esp. since most of them turn into locations anyway)?
no, stream locations are not cannon. Reason is because they're packed with content, and when turned into location their substance is spread throughout several rooms, not just one. Then they become cannon.
Posted on Mateusz Skutnik's personal Discord server to clarify the canonicity status of location made during livestreams.

Jan 2018

January 18, 2018 23:00 pm Link
Eddy wrote:
Well, I haven't find the answer to the question why is the Root considered as the first man-made Submachine. What is the natural Submachine then? The Core with its natural and safe, non-artificial (like the XYZ ones) karma portals? Or is the Root compared to the future locations, created by the Submachine itself?
theres no such thing as natural submachine
it as created by architects
the root was it's first iteration
the root is just the centre of the original build
I mean, the core
it was all safe before singularity
Eddy wrote:
[02:00] MateuszSkutnik: "theres no such thing as natural submachine"
So why the "man-made" term mentioned then, if the Submachine is initially assumed as something artificial? Or is it assumed that the Core was the Submachine, created unconsciously?
the core was created by humans as well
Posted on Mateusz Skutnik's personal Discord server. Answering questions after publication of Submachine Universe Q & A session.
January 18, 2018 23:06 pm Link
chryoyo wrote:
on question 24 you say that it's not important to the story. though that doesnt really answer the question they asked. weather its important or not, it still should have an answer on it.
forgive me if that sounded rude, but ive had the same question myself. so id like to know. ^_^
well then
the time inn submachine universe does not match our timeline
so what's the point?
chryoyo wrote:
it wouldnt matter if time works the same way as it does in our world. keep track of what time it is in parts of the subnet is important.
for you to say that doesnt make sense to me, why would you put dates in your games to start with if the date doesnt matter?
in most storylines time is everything as well. knowing the order of events in any book or movie is key to knowing the true plot rather than being lost
if you still wish not to say thats fine, but those are my thoughts on why it's important.
there are dates only in sub1 and 2
chryoyo wrote:
i care to disagree skutnik. for me, you've hidden dates everywhere. a date doesnt have to be numbers on a paper. (PS: yes ive always been obsessed with time) it can be a detail on an object or a giant structure right in front of your face. besides, several other things in submachine have dates written on them. the phamplet in sub 7 for example. unless, your saying time is only a thing in sub1 and 2. or your saying i shouldnt think about it to much. which is totally possible.
@chryoyo if youi really want to know, notes in sub 1 and 2 tell dates:
first one took place in 2005, second in 2006
you can go from there
jane wrote:
Hey Mateusz, sorry to pester you, but earlier you said that Sub1-Sub2 took place in 1905-1906?

Jatsko wrote:
@jane I’m assuming when Mat was talking about 2005-2006 he was saying that because that’s when the games came out, alluding to the fact that he doesn’t care about the actual dates. Then ChryoyoYT of course took it to heart as fact. That was how I interpreted it.
Or he actually meant that the notes were written in 2005/2006, in which case he’s contradicting himself.
when in doubt, go to wiki.
I honsetly don't remember EVERYTHING
Posted on Mateusz Skutnik's personal Discord server. Answering questions after publication of Submachine Universe Q & A session.
January 18, 2018: "Submachine Universe Q & A" Part 1/5 Link
1. At the ends of Submachine 10 and Submachine Universe, the Player ends up in a desert. What is the significance of this place for people like Murtaugh and Elizabeth, and where is it located with respect to the rest of the Submachine? Is it a foreign planet, as it appears, or is this an alternate Earth?
The desert is located on Earth, it’s just another layer of reality, as those layers span over entire universe, so you can get a planet set in different layers having different characteristics, like atmosphere or number of moons. This explains green hue and two moons in this particular instance.
2. Where is the Edge located exactly? Is it a wall between the Core and the Outer Rim, or is it surrounding the Outer Rim? Or both things are true, and we travel to the outer part to disable the inner part’s defences? How does one explain the human infestation map in Submachine 6?
The Edge was evolving with the expansion of the subnet. It was firstly created as a measure of defence for the core, but then was expanded to cover more and more ground regarding expanding nature of the entire subnet. Yes, we travel between different parts / rings of defences. Infestation map was created by artificial intelligence.
3. What does the Defence System actually do and what is it protecting? Who are the turrets for and where are they pointed? Does it govern the subbots? Does it protect the Core or is it at the outer edge of the outer rim? Are the defences in or out?
The purpose of the defence system is to protect the core from colliding with collapsing parts of the outer rim. It does not govern the subbots. The defences are outwards toward the “enemy”. That enemy being other, rogue parts of the subnet growth.
4. If the Lighthouse is a part of the Core and the Root is a part of the Outer Rim, how can they be connected physically (as seen in Submachine 5)?
The border between the Core and the Root is not reflected in the physical form of those locations.
5. What is the true layout of the Lighthouse? Is the painting shown in Submachine 1 correct? If so, why can’t we see the entrance nor the third floor window in Submachine 2?
The painting is not correct concerning the architecture of the actual lighthouse from Submachine 2. That painting could be from another layer.
6. Do the structures seen at the ending of Submachine Universe imply that the player didn’t exit the Subnet from any of them because they weren’t their home layer?
They are his (player’s) home layer, as is the observatory that we’re exiting through. It was just a matter of sheer coincidence that we left through observatory and not one of those giant dish telescopes.
7. Where is the Kent we keep hearing about? England, Connecticut or some place original to the Submachine canon?
Kent is somewhere unrelated to our geographical layout. At least of our layer that we, humans, occupy right now.
8. Why do all layers have a black void in the background while in Submachine 8 we see different sky backgrounds?
Each layer is different and presents unique characteristics, light disperses differently in each one.
9. Is the starry background in Submachine 8’s layer 2 fake, or is Submachine really so big that it can host whole stars inside it?
It’s not fake. However, it’s not said that it’s a sky and those are stars. Void can be different as well in different layers.
10. Are the calculations on how big the Root is? That is to say, does the Root comprise of approximately 1413 rooms within 157 distinct transporter locations, which are a small part of 11,818 rooms of transporter locations?
I have no idea how big the root is. I mean, I never thought about it. You see, I can only see parts of the story at one time, I can’t see the big picture. I don’t know if there is one. It could be right, hard for me to say.
Questions 1-10 of the January 2018 Q & A.
January 18, 2018: "Submachine Universe Q & A" Part 2/5 Link
11. What is the significance of the statue seen in 314 and why is it so similar to the one in 452?
The statue in 314 is a god of mathematics, or more specifically a god of PI. It’s similar to the one in 452, because it was the same culture that created both of those gods.
12. Are there locations in the Subnet that even Murtaugh with his karma arm cannot visit? If so, why? Are they specific locations, or do they form a group due to some property? Could they be reached by someone else?
No, he can get to any given location at will. All that is limiting him are the boundaries of the karma reach itself. I explain that a bit more down below in question about how does one create karma portals.
13. Is location 672 an example of a Submachine in construction?
No, it’s an example of Submachine entropy.
14. Does the Submachine copy structures built by aliens?
No. Aliens did not make contact in this reality in any of the layers.
15. Does the Submachine have an outer shell, like in the movie Cube, or is it infinite? If yes, what is it?
No, Submachine doesn’t have an outer shell. It disperses like universe.
16. Why does the Subnet exist at all? Where did it first come from and what made the first location be created/absorbed? Where is it? Is it inside a universe or its own universe? If the first Subnet location wasn’t necessarily built by humans then what’s responsible for starting everything? What was the intended purpose of just having a bunch of places in empty space somehow controlled by a computer?
The Submachine was build by humans. Subnet started growing by itself after the singularity.
17. When was the Lab created and for what purpose? Was it a part of the attempt to understand the collapse and rapid expansion? If not, what was it for and who controlled it?
the Lab was created in purpose of understanding the uncontrollable expansion of the subnet. It was not created, nor controlled by Murtaugh in it’s inception.
18. What is the purpose of the Root in the Submachine story line? What was it used for and who by and for how long? Why was there an observation room; is the place still used? In short: what is special about the Root, outside of it being the first man-made Submachine?
the Root was the first Submachine structure build. It was as a sandbox for developing more Submachine locations. Hence, the observation room. The place is abandoned now.
19. What were the seven-layer bullets used for and when? Was there a war between followers of Murtaugh and those who opposed him? Did people try to kill Murtaugh later? How did this affect Murtaugh? How did this affect the Subnet?
Seven-layer bullets are preventing the dodging of the bullet by changing layer. Such a bullet is present in all layers at once. You can dodge a 1-layer bullet just by hopping into another layer, with 7-layer bullets you can’t do it. No, there was not an all-out war between factions. Only smaller armed conflicts. People tried to kill M later. This resulted in him abandoning one-layer life. He became an unfocused being. This didn’t have any immediate result on the subnet.
20. What is the rough timeline of the “Sub-Eras” and the “Dynasties”? When did the singularity happen?
The timeline does not matter in this situations, since there’s a possibility of time travel in the structure. The singularity happened when Shiva gained consciousness. If you want me to spell out entire history of the Submachine Universe, I’m not doing that. I only offer small windows into particular moments of history.
Questions 11-20 of the January 2018 Q & A.
January 18, 2018: "Submachine Universe Q & A" Part 3/5 Link
21. Is the plot for Submachine 9:

a: Mur and Liz travel into the past and are revered, but soon die and are buried in a proper format.

b: Mur and Liz go through time normally and, therefore, die normally.
They go back in time, are revered, but don’t die soon. They live quite a bit after starting the time travel era of their existence.
22. What are the specific moments during the series that the player travels in time, and roughly how many years/decades/etc. do they go forwards/backwards?
That’s for the player to find out, I’m not spoiling the game play of Submachine.
23. What happened exactly in the period between Submachine 4 and 5? The player woke up in a bed at the start of Submachine 5, with food and coffee, and there are no signs of them having been teleported recently; how did they get there?
I think a subbot guided the player to the living chamber. However, we did it on our own volition and completely consciously. In any case, this is irrelevant in the grander picture.
24. At which date does the first game take place?
Specific dates are insignificant to the story.
25. How exactly does one decide where to transport to find a new KP or XYZ location? So many of the XYZ locations are completely closed structures, so does that mean that the portals were already inside? But then how were explorers able to access them if they weren’t previously reverse-engineered? And how does Mur find new locations to turn into KP locations? Does he just point his arm off in space until a little chime plays so he knows he hit solid material?
You don’t. You just happen to find one. That’s the idea behind blind jumping. Yes, the portals were already inside the closed/collapsed/abandoned locations. Reverse engineering concerned only the subnet self-created transporters (one-armed ones), to allow them to carry humans, not the exploration team transporters (two-armed). Murtaugh finds new locations to visit by the way of echolocation, but instead of sound, he uses karmic footprint of solid matter. He senses the next possible location point.
26. What are the specific moments during the series that the player changes layer, and which layer do they end up each time?
It’s for the player of the game to find out. I’m not the one to dictate your game flow.
27. How do karma portals interact with the layer “dimension” (assuming that the layer dimension is accurately explained in the first place)? What does it mean to have “interdimensional karma flow”?
They rip through the layer fabric going to another layer. Think wormhole. They kind of ignore the solid state of matter in present layer and focus on similar anomaly in another layer. Two anomalies combine into a wormhole connecting two layers.
28. Are there instances in the games where layer and dimension are not used synonymously? Consider, for example “[t]he Submachine is now living in five dimensions” in Submachine 10.
No, layer and dimension are two different ways of describing the same thing.
29. Are layers and sublayers actually arranged in a continuum similar to the number line, as the note from Submachine 10 suggests? That is, is there a sublayer 1.5 between layer 1 and layer 2, a sublayer 1.25 between layer 1 and sublayer 1.5, and so on?
Yes, but it’s just a matter of nomenclature, those layers don’t really have any names attached to them. It was us who named them in an attempt to understand the workings of a multi-layered universe.
30. If so, what is there after layer 7? Does the structure wrap back to layer 1, like the numbers in a clock or like in a Submachine loop? Or there is simply nothing past it?
First of all, there is an eighth layer, the layer of light. After that the layers loop back to the beginning. There is a bigger question at hand here. If you jump from layer 7 to 8 and then jump in the same direction and land in layer 1, does that mean that another layer 1 was created after layer 8, or did you end up in the same layer you started your journey in?… I think – the latter is true.
Questions 21-30 of the January 2018 Q & A.
January 18, 2018: "Submachine Universe Q & A" Part 4/5 Link
31. What distinguishes the seven main layers from all other sublayers?
Probably not much, really. They’re distinguished artificially by the presence of humans and the number of karma portals that connect them. Think of main layers as highways and smaller ones as side country roads. It depends on karma traffic.
32. In layer 8, if all atoms are “frozen in time”, why can the player move?
In layer 8, all atoms that are original to this layer are frozen in time. Hence, when you jump to it, you can see basically what you’d see after crossing the event horizon of a black hole. With the exception that when you move you create friction, hence the light.
33. Who made up the plan and were the layers involved created by someone/something in particular? If so, how? If not, does that mean it’s just something that was “discovered” that’s tied to this fictional universe that we just have to accept?
The plan was made by the same people that created structures that take part in the plan. The architects of the first era. Layers were not created by anyone, just as the universe is not created by anyone. They were used to develop multi-layered architecture.
34. What is the difference between green, white and blue karmic energy?
The difference is range and bandwidth of karma flow in karma traffic. They are naturally all compatible with each other. When two different colors are combined in on karmic pathway, that pathway takes characteristics of the lower-tier karmic portal.
35. Is the color of a karma portal significant in some way? How about the size (as seen in Submachine 7)?
The color – look at previous answer. The size does not matter. After all – you end up in a tiny wormhole, dimensions are treated differently there.
36. What is the purpose of the player’s journey? Could you explain the player’s journey in your own words and how long it took? Are we a student going through a museum ride or what? How long after the events described in the notes is player actually situated in? Months? Years? Centuries? Millennia?
The purpose is 32. The player is what you want him/her to be. It’s kind of a role-playing element of the Submachine. That person can be just another cog in the machine. Just another explorer of the vast net of Submachine. Or the savior of the world and all structures in it. Depends on you really.
37. Who were the unidentified people who left notes in Submachines 8, 9 and 10, and how were they produced? Why are they written as dialogue, if they are notes? What is the speakers’ and the notes’ significance to the story?
Those were Monks studying ancient scrolls about the events of the second and third era.
38. In Submachine 10 we see what we assume to be inactive subbots lying about everywhere. Are they actually subbots and if not, what are they? Why are they there? Who used them and what for?
Yes, those were subbots. The Subbots are like white cells in your blood.
39. In Submachine 10 we see a lot of skulls, but no skeletons? Where did the skeletons go and where did the researcher get so many skulls in the first place?
He was looking for that chip, remember? He only needed heads to do so. The remains of all bodies are somewhere else.
40. Do subbots attack humans? If not, what is the note in location 613 referencing? Why and how do they do this?
Subbots are not hostile. They are the maintenance of the structure. As we said before they could’ve even helped you along your way in transferring from Submachine 4 to Submachine 5.
Questions 31-40 of the January 2018 Q & A.
January 18, 2018: "Submachine Universe Q & A" Part 5/5 Link
41. Does Einstein actually have powers, or was that just an illusion caused by Murtaugh’s uncontrolled use of karma in the lighthouse?
Yes, Einstein does have karmic powers, as all cats do.
42. What is Elizabeth’s ethnicity?
She’s of Indian descent, but at the same time she’s south-american. Think the region of our Venezuela.
43. Does SHIVA or some other AI actually control all of the Subnet or just some parts of it? Is this a part of Submachines or has SHIVA just taken over?
Shiva is not in control. Shiva was the spark that created consciousness in the structure. Side note: no, Submachine Universe is not conscious, but it houses a conscious artificial being.
44. Why is resin pouring into and burying different Submachines?
This is the same process that lead the Lighthouse to be buried by sand. Layers that are offset by an angle can create a spill from one to another. This spill can be created by karma portal or natural intersection of two layers.
45. What significance does the AI from the note in Submachine 8 have on anything we see in the Subnet? Is the AI in question SHIVA? Is the AI responsible for first creating the Subnet? What is the answer to “Why are we” and is there a demonstration of this answer anywhere?
Yes, the AI mentioned in submachine 8 is Shiva. It’s significance is that it was the singularity. And that in turn created the growth of the subnet. I have no answer to the question “Why are we”. Nor does anyone in Submachine. That answer was known to Shiva, but only for a split second after the singularity.
46. Is it possible, for example, that a location, thousands of years old, never existed 3 days ago? in other words, something is old because because it was made to be old.
Not really. Some locations are made to look old, but they’re not actually old. Those locations are more of reconstructions of older ones. They may resemble structures that existed before and are not there anymore, or can be completely original.
47. Did people actually live in the Subnet or could they leave to be on their “home planet” or something like that.
Yes, people lived there and also could leave at any point if they so desired. Things got complicated after the singularity and the advent of spontaneous growth of the net.
48. You said long ago that Submachine locations are either “adopted” from older locations or “created from scratch”. Would you say the Submachine prefers either? If it favoured creating things formulaicly, that’d explain all the basement style locations, but on the other hand there’s loads and loads of unique chambers as well.
Submachine does not prefer, nor favor any type of location scheme. The creation is random and governed only by laws of physics at best, which, as we know are a bit shaky in the Submachine as well. Remember, the net is NOT conscious. It’s rng.
49. Can someone influence the creation of locations? like planting a seed or placing a frame.
Yes. There’s a spontaneous growth of the net, but that doesn’t exclude human interference in the process of building. Humans are still able to create the plan. It’s possible.
50. How does the player appear in the submachine?
Ah, back to the beginning. What a fitting ending to this q&a… If you’re still reading here, hey, have karma cookie! At the beginning of the first game the player is transported into the heart of the subnet via a karma portal from outside of the structure.
Questions 41-50 of the January 2018 Q & A.

Nov 2017

November 19, 2017 09:45 am Link
Apocrypha wrote: "If you'll let me be direct here: Mat, is PNCE canon to any specific series of yours, and if so, which one(s)?"
it's canon in the CF series.
Confirming the non-canonicity of his game Peter Navarre Crecy Evaluation, which referred to certain Submachine concepts, such layers.
November 08, 2017 8:17 pm Link
Sundex wrote: Quick question for Mateusz: what would happen if you ingest karmic water?
hell if I know...
WorldisQuiet5256 wrote: I think your family and close friends would never see you again.

But you could still post and do things online none the less.

Although the option to do face cam during streams is no longer an option.
Maybe I'd be able to do 8 times as much work (in each layer separately). So, you'd get a new Submachine every two months and the big game would turn into the open world puzzle escape. :D
Discussion about the possible effects of ingesting karmic water.

Jul 2017

July 14, 2017 23:04 pm Link
ZombifieDoll wrote:
We have a small question for you
What does s.h.i.v.a. Stand for, is there a cannon abbreviation?
h doesn't stand for human
thats all I can say
dont expect me to solve all submachine mysteries
Question about definition of S.H.I.V.A. abbreviation

Jun 2017

June 12, 2017 7:56 am Link
Guys, important change.

I had to change the 629 coordinate to something else. It's now GZB.

It was because it's a "layer change" location but it was numerical and accessible by normal lab transporter. It was causing some bugs and strange behaviour.

Fixed now.

also: due to split in 628/GZB now we have 111 locations.

Yeah. Like the vault.

Mateusz explains the change on the coordinates of GZB, and refers to it as a "layer change" location.

Mar 2017

March 08, 2017 00:23 am Link
Sublevel 105 wrote: "We awakened with amnesia."


Yeah, nope.


Sublevel 105 wrote: "Thnak you, my Sublord. Now we know for sure! :3"
The first words of Submachine 2, from 2006 are literally:


So what exactly new are we discovering here? After 11 years? :D

Mateusz confirms the Player didn't have amnesia.
March 07, 2017 10:06 am Link
Apocrypha wrote: "Hey Mateusz, is the mover in Sub9 the same mover as the one we use in Submachine 6?" Thegeniusyosh wrote: "And Submachine 5."
Clearing the number of Movers used in the series.
March 03, 2017 9:24 pm Link
ShadowNiL wrote: "Why do I get the feeling you wrote down some of the things in my list for future updates...?"
I haven't.

Your suggestions weren't exactly original, you just listed obvious expansion points.

ShadowNiL wrote: "There's probably more that aren't as obvious, but there's no way for me to guess as a player what coordinate can have what sort of expansion. Either way, I'm excited for whatever comes next."
I know.

That's why creating lists of possible expansions by someone other than me is pointless. Moreover, if you happen to hit a bulls eye and guess the exact expansion I had in mind it will be cancelled.

Sublevel 107 wrote: "

I see why no single of our theories created in 2005-2015 was fulfilled in any of submachine games...

I don't think any of them were directly on point.
Mateusz Skutnik explains his philosophy about expansions to rooms and confirms that no theory has been entirely accurate as of yet.

Feb 2017

February 11, 2017 12:42 am Link
Another thing...stabiliser, not stand? Or are karma portal stands just more permanent versions of stabilisers?(in which case I would be inclined to think that a stabiliser can be anything that successfully "stabilizes" [duh] and houses a KP; including Rulo's stand and the stone wall that holds SBL's portal)
Yes, it's a stabiliser, and no, not all stands are stabilisers, as not all karma portals require a stabiliser.

In s10 we see clearly first-ge stabilisers, with wire and parts sticking on the outside. The stabiliser created by Robert L. Wood is from second or even third generation. Slick, smooth, does the job even when weathered by time.

Discussing karma portal related technology.
February 10, 2017 5:14 pm Link
One last thing:

If you'd like to know the name of the structure your locations are in, it's: cluster. In this instance it's the Jatsko Cluster.

Because it's not one location, it's four, and they're connected in a loop. Yeah, THE LOOP gets a new meaning with introduction of cluster loops.

Referring to Jatsko, and the loop of locations 438, jat, jko and jsk.

Jan 2017

January 27, 2017 Link
sza is the letter representation of 523

more or less ;)

it should be sze

but ist actually 524



Discussion on the reason for the coordinates of the ladder release chamber. See from 2:02:43 to 2:03:31.
January 21, 2017 Link
-Ozband Iresh wrote: filled with BLOOD resin Oo
it's not sand - but RESIN - it's your idea

by your I mean - forum guys

I never called it resin

but it's not sand

-anteroinen94 wrote: Never called it resin? I could've sworn...

maybe I forgot? :(

let me rephrase that

-Ozband Iresh wrote: He called it resin in the CAT room not?


-Ozband Iresh wrote: [sic] Vorte's room. Yellow resin, not red.

that stuff was resin!

the yellow stuff!

the red stuff is similar though...

-Ozband Iresh wrote: So, Mateusz, is red substance resin or not? Is it like blood for submachine, like resin is "blood" for tree, a living organism? You are confusing me and yourself! XD
yes, red stuff is also resin
Discussion on the terminology of the red substance seen in areas like Resin mine. See from approximately 1:21:48 to about 1:26:30 and 1:30:32 to 1:30:56

Sep 2016

September 05, 2016 Link
-Jatsko wrote:
A Very Super Important Question for Mr. Mateusz:

Is the karma portal in this video actually red?
Yeah, that portal is red. It's not just room lighting. This section of rooms have this color not because of red light - everything is actually red there. The portal as well.
Talking about red color of karma portal in red sections of Basement from Submachine 10.

Jan 2016

January 13, 2016 Link
To be honest - I'm not sure. But I know both these are wrong. Those locations are not arrange by their layer number. They're arranged by previous games they respond to.

Layering would be bit more chaotic. like, 4, 1, 7, 3.... etc etc.

In reference to which layer corresponds to which portal location in Submachine 10.
January 04, 2016 Link
-ak- wrote:
The post is just a post, a signage acting as landmark beacon for the buried Lighthouse.
Posted in reference to the post found next to the buried Lighthouse in the desert.

Dec 2015

December 30, 2015 Link
Desmodus wrote:
"Super Human Intelligence Virtual Awareness"
Just a reminder, shiva was named shiva before singularity.
In reference to the possible meaning of the acronym S.H.I.V.A., and what it logically cannot be.
December 28, 2015 Link
Sublevel wrote:
Why is there two unused "dead karma portals" (that karma dots) in Winter Place location? Did you plan to make them active later, but forget about them? Or was it "forgotten" in purpose? :P
(And restoration of Lab roof gets nothing. Or was it added as hint for using karma stabilizer?)
1. like a battery, they kind of faded away. That's why they're not there anymore.

2. restoration of lab roof is just to show you the stabiliser at work.

Posted in Pastel Forum, in response to a question about unrestorable blue karma dots appearing in Submachine 10.
December 15, 2015 Link
that woman was Liz.
Posted in Pastel Forum, in reference to the identity of woman mentioned in a note in Submachine 8's bamboo town.

Dec 2014

December 26, 2014 Link
Error_3113 wrote:
does the Redux Version of FLF "overwrite" the original FLF in terms of Canon?
I see the idea of dimension layers is still hard to grasp, even after few years since introduction to the mythos...

There are seven answers to that question.

Mateusz Skutnik, commenting discussion about original SubFLF and its HD version
December 16, 2014 Link
With those new changes to the game is FLF now "canon"? Or is it still outside of continuity like Zero and 32 Chambers?
they're all canon now.
Posted on Facebook, in comments about SubFLF HD release
December 01, 2014 Link
Almost forgot! I revisited the flf digouts and it turns out that in the fifth layer this game has slight differences from other layers. Never expected it would happen, but I guess it did. I'll be showing the research result in two weeks or so.
Posted on Pastel Forum, two weeks before SubFLF has been released.

Sep 2014

September 14, 2014 Link
OnyxIonVortex wrote:
so you're already working on it? :D
it's been done since two weeks. No changes, no additional rooms from isubmachine.

I want to keep the series architecture intact, that's why there are no changes. there's only one canon. Starting with sub1_ext.

Abacus wrote:
What about graphic improvements?...

OnyxIonVortex wrote:
but that isn't part of the game architecture, not?
graphic enhancements are just a fresh coat of paint, it doesn't actually change the general scheme.

by architecture in this case I don't mean the coding, but how it's build and what's in it (and where).

This series is complicated enough sa it is, I don't want to add parallell universes to it in the for of different game versions (except for sub_1_ext as I said before).

Mateusz Skutnik, talking about HD version of Sub1, Isub rooms, and canon of Submachine universe

Jun 2014

June 26, 2014 Link
speaking of scars - I got burned by boiling oil when I was 26.
My right hand.

Can you believe - all submachines were drawn by then burned and now scarred hand?


Possibly inspiration for Murtaugh? from original game?..
June 16, 2014 Link
So here's the thing.

I'm finishing the HD version and Im at the "white rooms" section.

Due to the fact that the game saves it's satte now - this section is completely pointelss and useless.

Im removing it from the submachine 4 build.


Anteroinen wrote:
I suppose it can be removed without harm. Unless you'd rather incorporate something new into the game, or perhaps add some in-joke into the room?
No, I don't want to add any jokes to submachines.

But that "white room loaction" is already added to the subnet.

We're losing nothing. :D

OnyxIonVortex wrote:
that's right :D
but wait, then the white room means nothing? I remember there are quite a few theories that link it to Sub10, because both are the "exit".
no, they don't mean nothing.
Mateusz Skutnik, talking about 596 location before Sub4 HD release
June 16, 2014 Link
.. the more I think that after sub10 I want to create submachine: the loop 2: loop harder.


No, I'm not joking about the loop 2, but I was naturally kidding about the title. loop harder?.. come on. :D

but, submachine: infinite loop has a nice ring to it.
you know what has even nicer ring?


<puts on sunglasses>

also: hear me out:

you know how in subnet there are small loops - rooms that don't look the same, but are looping?

there is even a random loop where you don;t know what room will come next.

I was thinking on expanding on that idea.

different locations, ALL LOOPING.

Mateusz Skutnik, talking about his plans on Submachine series after SubX gets released

Mar 2014

March 28, 2014 Link
Sublevel 102 wrote:
Also wonder about sudden release... What purpose?..
I was just changing the ad at the beginning.

I have to change ads in all games. So I opened the file and remembered the discussion about the euro coin and how it sticks out. And I agree - that coin does not belong in this universe.

so it's gone. the rest is just cosmetics.

Sublevel 102 wrote:
I thought Submachine takes a lot stuff from normal world, but if coin can't appear there, then... O_O
it's just completely doesn't fit the overall lore of the game.

the new coin fits perfectly.

Kakama wrote:
So that means the EU coin isn't canon anymore?
no, it's not.
Talkings about Submachine 1: The Basement v 5.0 release and about Euro coin changing
March 17, 2014 Link
Rulocore wrote:
But yeah all the Temple and Palace and ruins and old things are great but... I miss some artificialness again. Like... we need actual subnet machines.
yes, that's my sentiment too.

When I made the machine that opens the tunnel under elizabeth's statue it felt warm and happy.

We'll definitely be going back to actual machines, with buttons, cogs, wheels, codes, numbers, levers, pullies and all that stuff.

Mateusz Skutnik, talking about Sub10 environment.
March 17, 2014 Link
Soullock wrote:
some of you think that the Temple is the Knot and you could be right

Sublevel 102 wrote:
That's what I think. But yeah, it seems we haven't direct confirmation right now.

Or we have, but, how babies, we can't see it, and Mateusz is sad again. XD
Yeah, I'm sad.

Of course the temple is the knot. The confirmation? When you switch layers inside the temple, nothing changes.

(exept for those few spots where the layer lineage is distorted).

Mateusz Skutnik, confirming that Temple is Knot

Dec 2013

December 02, 2013 Link
OnyxIonVortex wrote:

wow, I never thought there were so many versions of them! :D

but the energy gem is just another name for wisdom gem, or it's a different type of gem?
no, it's the same item. just named differently.

We learned the ancient name, the wisdom gem as ancient people did not have the vocabulary nor knowledge to name it more properly. The name energy gem obviously comes from later, more technologically advanced epoch. technology demistifies a lot that's been attributed to magic or gods. same here.


More technologically advanced epoch? You mean another Sub-Era? ;) And what do you mean with Ancient People? Are you talking of the people that lived in the Core or someone ancient?

And this revelation may debunk some theories about Wisdom/Energy gems.
answering questions is pointless as each answer raises another three questions.
Posted in Pastel Forum, in Submachine Universe thread. Talking about wisdom gems.

Oct 2013

October 07, 2013 Link
Sublevel 102 wrote:

I don't know why, but I didn't take this old Submachine trailer (only official Subtrailer!) with all seriousness before.

But now...

What do you think? New test Subject, etc?
this has nothing to do with anything.

it's not even canon.

ENIHCAMBUS wrote: It seems that its just a tribute to Portal and Cube.
no, that was advertisement for submachine on iphone, but it was totally random and not even meant to be a part of the lore.
Mateusz Skutnik explains the role of Sub1 Iphone trailer in Submachine main plot.

Feb 2013

February 08, 2013 Link
it's not the question of material.
Mateusz Skutnik regarding the way the Karma portal is implemented in PTL

Jan 2013

January 29, 2013 Link
the name "submachine Zero" was a small tribute to Cube Zero.

mystery solved.

Mateusz Skutnik. Regarding Submachine 0 title.
January 22, 2013 Link
WorldisQuiet5256 wrote: If Liz knew of Mur plan to Invade the Core, why didn't she and The Other dig into the Lighthouse, got the Player, Disable the Submachine Game and the Portal Machine at the Top of the Lighthouse, then reburied the Lighthouse.
and why didn't the eagles just take the one ring and toss it into the mount doom sparing those poor hobbits the whole journey? hmm?...
Mateusz making a reference to The Lord of Rings to clarify why anything can't be that easy.
January 14, 2013 Link
Subbot Smasher wrote: I think the blue colored sky in sub 5 was a result of those lamps along the walkway. In Sub 5 they are turned on, while in subnet they are turned off.
Answer to a question regarding why in Sub5 there is blue sky and in Submachine Universe not.
January 11, 2013 Link
it was always meant to be an exploration experience that'll turn in time into a massive puzzle game.

the biggest in the world.

we're getting there :D

Mateusz Skutnik, about adding puzzles in Submachine Universe.

Dec 2012

December 05, 2012 Link
Cool story bro. :D
Mateusz Skutnik. Regarding Submachine storyline.

Oct 2012

October 02, 2012 around 1:30 am Link
Jeez you guys with Alexander and the knot.

The game was making a simple reference to Alexander the Great cutting the Gordian Knot in half, which ties to the notes' several mentions of the knot metaphors. No need to over-analyzing it. What you need to analyze instead is the knot metaphor itself with the Loop.

Thank you.

^ this.
Posted in PastelForum, establishing Alexander as a mere reference.

Sep 2012

Late September, 2012 Link
no, it was not a glitch, I changed it.

it's the representatioon of all 7 layers depicted in sub8. line from sub7 goes to layer 1 of sub8.

Posted in PastelForum topic Submachine 8: the plan, discussing the lines between games in
Late September, 2012 Link
then sub9's line would start in the fifth layer, am I right? :P
Posted in PastelForum topic Submachine 8: the plan, discussing the lines between games in
September 30, 2012 around 7:00 pm Link
there's third option.

beamers open dimensions AND other things.

which they do.

the last beamer opened a direct connection from one location to the next within layer 5.

Posted in PastelForum regarding the beamers.
September 29, 2012 Link
Maybe the whole sub8 is just a shift of direction?

A shift "Of everything" A Knot similar to the Loop. After all...

1 2 *3* 4 5||6 7 *8* 9 10
thank you.


Posted in PastelForum, regarding the theory that Submachine 3: The Loop and Submachine 8: The Plan mirror each other.
September 29, 2012 Link
LOL Mateusz, did something unexpected happen? :P
yeah, somebody came up with logical explanation. :P
Posted in PastelForum, rerading the theory that Submachine 3: The Loop and Submachine 8: The Plan mirror each other.
September 29, 2012 Link
I still don't know what change of direction made sub3 that could be equal to sub8.
you were going to layer 5.

on the way - you fell into the portal within the portal that changed your direction and threw you into the dimensional knot that you had to untie in order to move forward.

now ask me again, how sub8 mirrors sub3. -__-

Posted in PastelForum, rerading the theory that Submachine 3: The Loop and Submachine 8: The Plan mirror each other.
September 29, 2012 around 10:00 am Link
What do you prefer it to be called then? 101, IOI, LOL, ioi, etc. hm?
it's called navigator.
Posted in PastelForum, giving a name to the "layer-switch".
September 29, 2012 around 00:30 am Link
Those satellite antennas caught us 'mid-flight'?
not quite.

Check out the intro dialogue between mur and liz.

Posted in PastelForum, regarding our starting point in Submachine 8: The Plan and it not being in Liz's ship.
September 13, 2012 Link

blue water ≠ kent waterfall.

there, happy?

Posted in Pastel Forum, in response to the comments about a teaser showing blue water thought to be Kent Waterfalls.
September 10, 2012 Link
I'm pretty sure they meant "dimension" differently. to them it was jumping between different clusters of submachines in one dimension.


Posted in Pastel Forum, in response to comments about the meaning of dimension in a note from Sub4.
September 07, 2012 Link
1. this is actually the very first screen that you see in the game.

2. funny how you think that since we're travelling to layer 5 we'll actually end up there. funny indeed. 3. the symbol will not appear in the game.

Posted in Pastel Forum, in response to comments about the symbol and the interactive Submachine 8 teasers.
September 06, 2012 Link
since you're wondering.

it's the first puzzle - therefore it's kind of obvious and simple. after that things get tricky.

Posted in Pastel Forum, in response to comments about the interactive Submachine 8 teaser.

Aug 2012

August 23, 2012 9:41 pm Link
will 10:The exit be all black and white like the exit in 4:The lab?
no, that would be bad idea.
Posted in Facebook, in response to the question whether Submachine 10 is going to be black and white, in resemblance to the 596 location.

Jul 2012

July 05, 2012 9:52 pm Link
When we found those messages in the Edge, were they written by more than one person?
I don't think so.
Do you think it is a different person than the writer of the suicide note we didn't find?
Posted in Facebook, answering a question concerning the notes found in Submachine 6 and their writer.

Jun 2012

June 16, 2012 Link
Seven games plus four spin-off and i STILL have no idea what 'submachine' means.
you mean the word "submachine"?

it's an abbreviation of "submerged machine", because at the time of discovery there was a popular belief that all structures were below the ground (the darkness and all).

Posted on PastelForum topic "The meaning of the submachine". Discussing the origin of the term "submachine".
June 16, 2012 Link
on a side note, the Submachine refers only to the man-made structures created in the 1900s? or also to the elder antistructural architecture structures of the Core?
hard to say.
Posted on PastelForum topic "The meaning of submachine".

May 2012

May 17, 2012 11:45 pm Link
in subnet there's one location with gravitational abnormalities.

I'm talking about something else. Pulling a patch of gravity from one dimention and placing it onto another dimention. In this case the trick was - put the vertical building in the horizontal environment, causing it to become prone to sideways attack. that would also explain the sand coming through the windows of the lighthouse.

One thing is certain - that dimentional pull was temporary. Once the damage was done - they turned it off. Or rather - disconnected the layers.

Damn, I should copy this somewhere to keep it alive in the canon of the subnet. I should also stfu already. ;)

Posted on PastelForum topic "submachine is real??...". Discussing the method of burial of the Lighthouse.
May 17, 2012 11:20 pm Link
the lighthouse was buried by intradimentional horizontal shift. they switched the location of the lighthouse to dimention that had a gravitational pull reversed by 90 degrees, so the lighthouse appeared as lying on the ground horizontally. then they just released the sand. it looked quite spectacular from the original lighthouse dimention. imagine. all that sand pouring onto lighthouse sideways.

Maybe I'll make a drawing of that in the future, would be quite a view.

Posted on PastelForum topic "submachine is real??...". Discussing the method of burial of the Lighthouse.

Dec 2011

December 18, 2011 9:55 pm Link

at submachine 7 theres a note from Liz that says: "they didnt have to mimic the subnet, they were already in it". who are "they".

and: are "they" human?
people who created man-made sections of the subnet.
Posted on Facebook, refering to "they", in "they didnt have to mimic the subnet, they were already in it".

Jun 2011

June 2011 Link
Posted on PastelForum, refers to the dates of the notes found during Submachine 2: The Lighthouse.
June 2011 Link
Death Road said: I thought that, one second, going to go look . . .

Edit: nevermind, The Root's description is early 19th century, but in the game it said that the stuff looked 1950s. So yeah . . .

I don't know.
you're confusing the structure of the core with the man-made structures of the subnet.
Posted on PastelForum.

Apr 2011

April 2011 Link
dont forget there is more to this in the matter of timeframe.

machine > raisin > [looooong time] > ladder, which is on raisin :P

Posted on PastelForum, about the resin room.
April 07, 2011 9:28 pm Link
no, it's a solid state. like resin or something. ancient resin. it took over the machine. and centuries alter someone put a ladder on it.
Posted on Facebook, refers to the substance in the resin room.

Dec 2010

December 18, 2010 Link
spectrum and frequency and wavelength.
that is represented by us sumoning the main portal door by striking the gong. frequency of the atom structure manipulation. woah.
Posted on PastelForum, about the portal door.
December 18, 2010 Link
i don't understand you, or you don't understand me

let's write it down with numbers, please write which ones are correct and which aren't:

  • 1. The subnet is made of 7 different layers.
  • 2. A layer is made of its dimenions.
  • Example:
  • 3. The layer in which the core is in, has dimensions as the number of the different locations.
  • 4. In the layer of the regular submachine (what layer is that..?), (all submachines from sub4 to sub5), there are 1000 dimensions.
  • 5. Like in submachine 5, location 5-5-1 has 7 sub-dimensions (because it leads you to the cypher plates locations...)

which are correct and which aren't? and why?

*1. no. reality is made of 7 different layers. subnet is a part of that reality.
  • 2. no. layer = dimension
  • 3. no. layer has all locations.
  • 4. no. there are 7 layers.
  • 5. no. certain location is not a layer.

so lets smmarize: you got it all wrong.

Posted in PastelForum anwsering questions about the layers.

Dec 2010

December 18, 2010 Link
no. all subnet is one dimention, not 999 dimentions.

there are 7 dimentions and I'd suppose - there are 7 versions of the same subnet. or not. maybe in one reality they didnt create subnet, and just core remains. there could be a dimention where the core is not damaged. who knows.

Posted on PastelForum on the layers.
December 18, 2010 Link
1. time period could be different in different dimensions;

2.time could run differently in different dimensions (like in Inception;

3. he also could have been transported in time (remember ending of sub2? it says: did I travel too far, or too early). too early could mean that the lighthouse teleports not only to the outer rim but also 32 years into the past. After 32 years of searching murtaugh is finally ready to return to the core. And in the core it's one day before einstein disappears.

there are 3 explanations for you. no need to panic.

question is: did WE also travel 32 years back to the past when we entered the lighthouse portal?...

If Murtaugh really had gone silent to his Lighthouse for five months, why did they bury it?
because they knew he was up to something. remember. he mad small portals - reality begun shattering. locations started falling apart. death toll was high. and those were only small portals. his next step was desire to create big portal using lighthouse lamp. the one that eventually started 'the collapse'.
Posted in PastelForum about the Core and the Lighthouse and explaining possible reasons for dubious dates.
December 17, 2010 Link
yes. dots are irrelevant.

one thing bugs me. you all think that layer 5 will be "far away"

like you could measure distance between two layers of reality. I think the distance is not the point here.

Posted in PastelForum regarding Layer five.
December 17, 2010 Link
What if.. the lighthouse is in the 5th layer. What if the 5th layer is actually... earth?
lighthouse is inside the core. I thought that was clear.

I've got two landmines for you to blow you away. I'm curious how nobody thought of:

1. the first submachine was built around 1900, but that's not the beginning of the submachine. that's just the beginning of the outer rim (the subnet);

2. subnet experience + karma portals. all I'm saying. just imagine.

Posted on PastelForum.
December 17, 2010 Link
liz says that the early portals, mur's "baby steps" were short-range, i shoulda mentioned this before, but i figured the green one was made later, when mur got into the core and then went onto section 5 so we're literally following in his footsteps
that's exactly what happened.
Posted on PastelForum, confirming what is likely.
December, 2010 Link
Gemini wrote:
The i stands for infestation.
isn't that kind of... obvious? :D
Posted on PastelForum, on discussion about what "i" on Sub6 subnet infestation map stands for.
December 02, 2010 Link
we follow murtaugh.
Gemini said: He's already there? I understand he has a karma arm, but damn. He must want something in the core. And what is it? Well we'll find out wont we
slow down there, partner.

remember sub6? at the end murtaugh said, that since defsys is down, he could invade the core. right? that's like knowlegde we have since more than a year.

so, as we actually go to the core, there are two options.

[/end of free info]

Posted on PastelForum on the subject of Submachine 7, and its story.
December 02, 2010 Link
Well what is our purpose of going to the core.

the first and most important reason of all?

we follow murtaugh.

Posted on PastelForum on the subject of Submachine 7, and its story.
December 02, 2010 Link
well, hopefully she have a role in the Core, seeing that in SubNet she left a note in the place where Mur is said to plow his way to the Core.
wasn't she mentioned in sub6?...
I hope she have one appearance in one form or another, maybe somewhere in the beginning.
what form. a busty manga type?
Posted on PastelForum while discussing about Liz.
December 02, 2010 Link
neurostatictoxin said: Those are just sketches, done by Void. I'd say, in the canon, were blueprints or prototype sketches or something. I am expecting Mateusz to have his own idea of how the sub-bots look and the designs in SNEE were just Mateusz "paying respect" (for the lack of better phrasing >_>) to his fans work and stuff. Like the 3D models of the Mover.
I'd think so as well. besides, in the subnet it states that those are prototypes. there could've been many prototypes and I suspect that subbots look nothing like those sketches. To comfort void, they dont look like spiders either.


Posted on PastelForum on subject of Sub-bots and their development and shape.

Nov 2010

November 08, 2010 Link
that's what he said in this note.

mur telling him to go and shut down the defsys.


Posted on PastelForum replying to another comment of his prior note.
November 08, 2010 Link
Makes me think that the absorption theory is indeed correct. That the Submachine does indeed absorb humans.
not exactly. what he meant was... wherever you look, you probably see bones. You probably have them in your eyesight. somewhere. that was him making a point that not only the subnet is endless by now and everywhere, but the people searching the net also spread everywhere.

At least that's what I think.

Posted on PastelForum replying on a comment about the meaning of his prior note.
November 08, 2010 6:42 pm Link
"I've heard stories.

Well, not actually heard. I just read them on pieces of paper. I read that there were exploring teams. For the love of god, did he really form teams? what happened to those men and women? where their shattered bones lie right now?

I know that everywhere I look I'm probably looking at bones. The subnet is everywhere. How many people had to die for him to gather the information he so dearly needed?


I never joined any exploration team. I never saw anybody. I'm not much of an explorer. If you tell me to do something - I will. But I see no point in exploring the infinity. Maybe that's why he chose me for the defsys mission. Maybe that's the reason I'm standing on this ledge right now.

When I look around I see submachine. When I look down I see nothing.

I want to be there." - lost note from sub6, written, but never found.

Posted on PastelForum replying to a users thread regarding their theory on the Submachine.

Sep 2010

September 19, 2010 9:36 am Link
Hodari says;And now that you’re at it, what’s protocol accordant retreat?
protocol accordant retreat is a suggested location you should go to in case the current location you’re in is dangerous or unsafe.
Posted in PastelStories replying to a comment about the 4th version of the SNEE.

Aug 2010

August 27, 2010 8:05 pm Link
642 is not core.
Posted on PastelForum; Submachine experience exploration experience; Page 140. Subject; The Core.

Jun 2010

June 25, 2010 around 9:00 EET Link
main story ends in subX.

and in that game we find out that... um... wait, I cant tell.

and after that - subamchine MIGHT continue as unrelated single games, like FLF or Sub0. Might.

Posted on Submachine Network Exploration Experience; Page 64; Post 2. Subject; future of the Submachine series.
June, 2010 Link
jeez people.

those are not zones. those are DROP zones. its written right there. you can't take one word and add time and come up with time zone. come on.

drop zone is the area of landing inside a given location. most of them are in point 1, meaning room 1, but there are few locations that have different room numbers, hence the change in drop zone.


Posted on the Subnet changes chatter-thread in PastelForum on drop zones.
2010, pre-Submachine 7 release Link
the mighty leaf theory is mine.

you're all too late. sorry.

but that leaf did something out of the picture in the loop. its like a grain of sand in the large hadron collider. or something.

and as for the list of organic things in the sub: you should look closer. its not accurate. for example - sub6 - the aging room - there are DEGFINIETLY green mold on the wall. if thats not organic, then what is?...

2010, pre-Submachine 7 release Link
as for organic matter in the submachine.

everyone forgotten that the LEAF broke the chain of looping traps in sub3?

that was definietly roganic. that was definietly something powerful.

a leaf.


no one made any theory about that yet? :D

Posted on PastelForum; Submachine 7: Theories & Suggestions regarding organic matter in the Submachine series.

Sep 2009

September 05, 2009 around 9:00 pm EET Link

sub bots.

you treat them as inhabitans, like humans, like something aware and spread through the net.

theyre a piece of machinery. just a piece of metal with a job to do.

they're not C3PO-like.

Posted on Pastel Forum; Submachine 6: Theories and Suggestions; Page 245; Post 12. Subject; Sub-bots.
September 05, 2009 Link
yeah...for all the visual evidence we have seen, we could be a floating camera with telekinetic abilities!

we are human.

the portals were not created for humans. We can use portals.

Portals were made for something human-like (in width and length at least)

no, there are no aliens in this universe.

no, no other life forms.

you know how does the google bot work? jupming through different websites checking the content and updating mainframe info?

introducing new term into the sub universe:


chew on this =)

[and no, Im not spoiling anything that would be seen in sub6]

Posted on Pastel Forum; Submachine 6: Theories and Suggestions; Page 244; 5 post. Discussing the usage of Portals in Sub4 and Sub5 and revealing the existance of sub-bots.
September 04, 2009 6:55 pm Link
No, I meant that the evolution is caused atleats partially by human rebuilding from within.
I still think Defense System is the byproduct of its own evolution and awareness
Going back to the humans building the defense system. Perhaps they weren't barring themselves out, but maybe something else? Perhaps there is an alien species involved, they want something from the humans... So the humans built defenses to keep out the aliens, Mur is this alien and wants us to help him get it...


//--------------------- The first submachine was built by an unknown scientist. But after that it started growing on its own. Remember the first portals? those is sub5? how that technology evolved into the portal machine known originally from sub4? You think that machine was built by humans? I dont think so. But its designed to transfer humans from one location to another. So how does it compute, since the submachine treats humans as viruses (the infestation reference). How could it build something that clearly spreads the infestation...

the only solution to this, as I see it, is that those portals were NOT created FOR humans. And certainly not by them.

Posted on Pastel Forum; Submachine 6: Theories and Suggestions; Page 243; Replying to several users posts regarding Submachine 6 and the history of Submachine and the Subnet

Aug 2009

August 25, 2009 2:00 pm Link
This submachine is "submachine-generated" instead of "man-made".
yup, but that assumption raises problems. since its not for humans, it doesnt have to be designed to be accesible by humans. how in the world are we going to explore this??

are we just standing outside banging our head on the doorless wall?

Posted on Wiki: August 25, 2009 2:03 pm; Subject: Submachine 6: Theories and Suggestions. Replying to Dvan's post

May 2009

May 23, 2009 12:42 pm Link
Mur. Could actually be a machine leading you to the edge when in fact you are going deeper into the net.

Submachine 7 is called "The Core"

These little spoilers should keep you happy...

Posted on Wiki: May 23, 2009 12:42 pm; Subject: Subnoob's Theories. This is the quoted text. It is still unconfirmed if this quote came directly from Mateusz Skutnik because it was posted unsigned on the wiki.

Nov 2008

November, 2008 Link



Mateusz was being compared to God or as a Messiah (Jesus Christ) by the forum members since he created the Subs. This was his reply.

Mar 2008

March 10, 2008 9:32 pm Link
1 - the portal in Lighthouse, which Mur specifically mentioned in note, is NOT stable
yeah, it was one of the firstportals created by mur. it was unstable. where did he want us to go through this? the lab? did this unstability helped the

sub to mismatch our path and dump us into the loop?

2- how you explain the rusted Portal device that was installed inside the Root? It sound to me that Portal was created during the time of construction of Root due to aged appearances.
you're confused. devices used in root location were not portals. they were running only within ONE location - the root. right? portals move you between locations.
Posted: Mon Mar 10, 2008 9:32 pm; Subject: Submachine 6: theories on unreleased game
March 10, 2008 7:13 pm Link
well, maybe I put it wrong. murtaugh is not evil, but his actions create disturbances in the submachine net. and the net finds it as a problem, or conflict, or, dare I say, ANOMALY

it sounds like matrix a bit, but what the hell.

Posted: Mon Mar 10, 2008 7:13 pm Subject: Submachine 6: theories on unreleased game
March 10, 2008 8:21 am Link
well, you are the experts, but as far as I remember the story goes like this:

- murtaugh had a third, invisible, karma arm with which he was able to create portals. The structure was then disturbed for the first time. - then he proceeded to create portals for others - that was in sub2, where he created stable portal using the lighthouse lamp. - then the story breaks, and we get back to it when there is a whole lab created by mur. with poirtals and everything.

It's quite clear that portals are not native structures of the sub.

ok, just found thus topic thanks to amarillo.

Posted: Mon Mar 10, 2008 8:21 am; Subject: Submachine 6: theories on unreleased game
March 10, 2008 7:48 am Link
there is a possibility that this mysterious open door behind grates in sub4 is just painted on the wall. or - if you open it you find a brick wall once again. no exit whatsoever.

sub4 lab and sub5 lab are the same, just from a different perspective. or time.

Posted: Mon Mar 10, 2008 7:48 am; Subject: Submachine theories
March 08, 2008 10:44 pm Link
sub6 is not going to be the loop.sorry.

sub6 will be about the edge and defence systems - I wasnt joking about those systems.

No retrospections of previous submachines. Completely new material.

Do the defence systems point outwards or inwards - that was avery good question. Its so good, that I cant answer that :D

Just to steer you to some direction - a pure, untouched by murtaugh location. He's never been there. He can't go there.

Defence system recognizes infested locations. Infested by portals and humans. With the lab location being the hive of all evil that's destroying the structure and murtaugh being a father of all this mess.

Posted: Sat Mar 08, 2008 10:44 pm; Subject: Submachine 6: theories on unreleased game

Oct 2007

October 18, 2007 3:29 pm Link
there are two wisdom gems. ancient one - and the one found in sub1 and used in sub2.

sorry, soul.

but that has to be clearly stated if we want sub5 plot to make any sense.


This post was made before Sub5 was published. Posted: Tue Jan 15, 2008 12:40 pm; Subject: Submachine0: the ancient adventure
October 18, 2007 3:29 pm Link
who told you that mur was at the beginning of the sub? o_0

because guess what - he wasn't

Posted: Thu Oct 18, 2007 3:29 pm; Subject: Submachine theories
October 11, 2007 6:14 am Link
besides, you dont see a submachine room on that screen that says "it's just a computer screen", now do you.

you were wondering around. solved puzzles. got beamed up by the lighthouse lamp. and at that point yous ee the cutscene, which is on the computer screen. right?

that means - the issue or subamchine's realm and image being on screen have nothing to do with each other.

so far we've seen: few tests, the lab, which is an outside structure created for sub exploration, now the root, we haven't seen the most important things, like the centre of the subnet, peripheral defense structure and such. oops, I'm thinking too loud. will shut up.

Posted: Thu Oct 11, 2007 6:14 am; Subject: Submachine: your ideas and general comments
October 10, 2007 6:46 am Link
I think I said that like 100 times already, but what the hell.

submachines ARE REAL structures. it's not a dream, dillusion, nirvana, hallucination or whatever. murtaugh will not wake up in his own bed at the end

Posted: Wed Oct 10, 2007 6:46 am; Subject: Submachine: your ideas and general comments

Sep 2007

September 13, 2007 8:00 pm Link
they are real.

that's been said like three times already.

pls don't loop the discussion.

Posted: Thu Sep 13, 2007 8:00 pm; Subject: Submachine FLF theories
September 10, 2007 4:22 pm Link
I think we stopped escaping around sub3. and even before that it was about exploring rather, thatn escaping.

right now situation couldnt be clearer. we are submachine researchers. we'll go deep into the net, to theplaces that mur already have seen or even further, depending on his own will.

there is no escaping in it.


Posted: Mon Sep 10, 2007 4:22 pm; Subject: Submachine 5: The Root Theories
September 10, 2007 2:18 pm Link
clever reply anna.

you got him there

Refers to the fact that anna said if Sub0 isn't a submachine sub4 isn't a submachine either. Posted: Mon Sep 10, 2007 2:18 pm; Subject: Submachine 5: The Root Theories
September 10, 2007 10:20 am Link
sounds nice.

as for your question - someone triggered sponatenous creation of submachines. After the "invention" sub started to expand by itself. so there was a human factor in it at the beginning. but no more.

Commenting a theory by the librarian and answering:"is the Submachine doing it's own thing or is there someone building and expanding it? Posted: Mon Sep 10, 2007 10:20 am; Subject: Submachine 5: The Root Theories
September 10, 2007 6:52 am Link
AnnaOCD wrote:

Yes: Perhaps the video game was a mere tool to manipulate the Submachine world without actually GOING there. So the basement is a real place, we just

weren't really THERE. get it??? :?
I think we went there, and that arcade game at the beginning of sub2 is phony.
Posted: Mon Sep 10, 2007 6:52 am; Subject: Submachine FLF theories
September 10, 2007 6:43 am Link
soullock you forget that the subnet is vast and limitless, as shown in sub3.

I've been saying that for a long time. there is place for DIFFERENT kinds of subs in it. there can be even structures floating in air. we didn't see it yet, but they exist. besides, the name "submachine" was given by the original creator of the first submachine in early 20th century as we know, and there are two options:

- he named that after what he has seen, and surely he didnt see it all. maybe he has seen only submerged parts of the structure, hence the name.

- he named it after what he desired to built (underground structure), but we know that submachine got out of hands and started spreading by itself. to no limit.

no limit.

Posted: Mon Sep 10, 2007 6:43 am; Subject: Submachine 5: The Root Theories
September 09, 2007 7:57 pm Link

Hi Elizabeth. Even in my strangest dreams I never thought that I would be able to create through dimentional pathways leading to new unexplored places. My new experiment took me rigth below the lighthouse straight to those legendary ruins. You can call me a discoverer from now on. And I only used that wisdom gem that I found lately. Just think where possibly I could go using the lighthouse itself and its full power of light.

I'm considering moving to another place next 32 days.

Will you take care of Einstein for me? Yours

you mean this one? its not about ancient section ruins. It's about those red-walled ruins in sub2, at the beginning ;P

and the origin of the wisdom gem found we dont know. We can assume it was basement's, but that'd implicate that player is mur, which I doubt, but we know by now that mur is capable of placing items on different positions, such as the orb in sub4.

Answering to a hypotesis that player in Sub0 is mur and he described Ancient ruins in the letter to Liz. Posted: Sun Sep 09, 2007 7:57 pm; Subject: Submachine 5: The Root Theories
September 09, 2007 6:57 pm Link
take it more symbolical.
Refers to to the statue in Ancient sections of sub4 that could be the real looking of mur. Posted: Sun Sep 09, 2007 6:57 pm; Subject: Submachine FLF theories

Aug 2007

August 30, 2007 6:39 am Link
it's kind of a offspin.

As i said - it's a vast universe and almost anything goes. So in this way - its a part of the series.

Completely different thing is that somewhere else in the subnet is an ongoing story that we follow through sub1-sub4.

A short spoiler and a question. I was thinking about developing the "wisdom gem" plot in sub 5. Those things would be collectable, like one per game, since we already have two of them. You go on a quest for the third one. what do you think?


Refers to SubFLF locations. Posted: Thu Aug 30, 2007 6:39 am; Subject: Submachine: FLF
August 29, 2007 4:35 pm Link
well, it could.

the submachine net is vast.

Answers to the hypothesis that SubFLF locations can be part of the Subnet. Posted: Wed Aug 29, 2007 4:35 pm; Subject: Submachine: FLF
August 16, 2007 10:18 pm Link
The question by ShadowsQuest2500 was:did you program the game as an infiniitve number when clicking up, down, left, or right or is there a number in which the game stops? Posted: Thu Aug 16, 2007 10:18 pm; Subject: Submachine3: the LOOP

Jun 2007

June 28, 2007 6:39 pm Link
wisdom gem is originally obtained in submachine1: extended.
Answering to someone that was saying wisdom gem in Sub2 and Sub0 were the same. Posted: Thu Jun 28, 2007 6:39 pm; Subject: Submachine FLF theories
June 07, 2007 6:06 pm Link
ok, Ill solve this argument.

it WAS a morgue, but the FLF crew wanted me to change that to storage because it was too creepy m

Refers to the storage in SubFLF. Posted: Thu Jun 07, 2007 6:06 pm; Subject: Submachine: FLF
June 07, 2007 5:32 pm Link
dont worry.

Its not a dream.

Its reality

Refers to SubFLF locations. Posted: Thu Jun 07, 2007 5:32 pm; Subject: Submachine: FLF

May 2007

May 31, 2007 11:23 am Link
DiscoMcDisco wrote: I highly doubt that the ship moves, if anything it'll be a berthed/crashed submarine or something.....
I'd agree with that.
Posted: Thu May 31, 2007 11:23 am; Subject: Submachine 5: The Root Theories
May 22, 2007 7:31 am Link
Death Road wrote: maybe Mur is a "Mur"derer and kills the people that go against his advice
mur stands for murtaugh, nothing else.

me thinks...

Posted: Tue May 22, 2007 7:31 am; Subject: Submachine: your ideas and general comments
May 22, 2007 7:28 am Link
Soullock wrote: might have saved his life countless times...
you have no idea...
Soullock refers to Mur's karma's arm. Posted: Tue May 22, 2007 7:28 am; Subject: Submachine: your ideas and general comments
May 22, 2007 7:20 am Link
The_Lone_Watcher wrote:

any way it happens, multiplayer will be extremely difficult to produce.

Murtagh, u might want to e-mail existing mulitplayer game creators for assistance
I know that. I dont intend making that by myself.

did you make some multiplayer games?

and btw - we were thinking hard on taking the submachine on to the next level. that was one of the ideas. 3D however is not an option. graphics and appearance must be the same. And I would even think of multiplayer submachine unless SOMEBODY told me it was possible.


I know its all mysterious, just as the submachine itself, but the mere coinsidence of mentioning the exploartion teams in sub4 lead us to multiplayer. taking the community even further.

Posted: Tue May 22, 2007 7:20 am; Subject: Submachine theories
May 21, 2007 9:55 pm Link
Soullock wrote: Scientists clearly disagree with Mur and attempt to find the purpose of Submachine on their own.
.. and now they're all dead...
Posted: Mon May 21, 2007 9:55 pm; Subject: Submachine: your ideas and general comments
May 19, 2007 11:04 pm Link
1. no, it was always a part of submachine. Its a vast net, almost anything can be found during the search.

2. I dont know, objects appear during the development of the game, not before.

3. yes, sub5 will be slightly smaller.

4. I had a good idea even before that. the root. you know this. I know whati want to show you already.

ok, now I've got a question. How would you guys like toplay an submachine: multiplayer.


i know its a question out of nowhere, but just imagine. you'd have to team up with some other player in order to get through submachine (it would be impossible alone). exploration teams, as we already call it :D

Questions by soullock:1.ancient section was included in sub4 to clear out that is part of the Subnet? 2.Will we see other kitchen utensil in the future Subs? 3.Will Sub5 be shorter than sub2 and sub4? 5. Had good idea on Sub5 during vacations? Posted: Sat May 19, 2007 11:04 pm; Subject: Submachine theories
May 16, 2007 1:53 pm Link
no it doesn't

it ends up within sub2



Refers to the end of Sub1, since it was wrongly supposed it ends outside. Posted: Wed May 16, 2007 1:53 pm; Subject: Submachine 5: The Root Theories

Apr 2007

April 28, 2007 9:42 am Link
Lemartes wrote:

As for Sub 0 (Ancient Sub) Who is to say this was not the 1st Submachine built. After all even if time travel was involved according to anyone other than the builders it would have been the 1st. Its construction predates the the rest so far as we know on a liner time line. Wouldn't

that make it the 1st one build by a historical point of view
I am to say this. ;). it was made long after the first submachine. From the builders point of view, naturally, what other point of view can w take?...

historical? with the time machine a 'historical' point of view doesnt exist anymore.... Besides, they're ancient RUINS. we've got ruins up to date, so who tossed the idea that ancient location was built in BC? they could've built it in 1932 using some old ruins, as I see it. I'm not saying that they did, but there is a possibility...

Lemartes wrote:

If by the builders point of view they built one in 1900ad then went back in time to build one in 1900bc then and only then could you say the

1900ad was 1st and only if you looked at it from the builders view of time.
Lemartes wrote:

I think the reason you see no people is cause your the straggler in this game you have been left behind to catch up with everyone else. They

are already deep in the Submachine network where as you just started scratching the service of the whole thing.
kaboom. Can't tell you you hit the nail on the head, but that's a very good idea
Lemartes wrote:

P.S.S. I was also wondering about the number 32 too. It shows up a lot. Hmmmm wasn't there a movie recently with Nick Cage that had some super

natural thing about the number 32? If you do some math stuff to it you get bible numbers and stuff.
it was 23 as I remember. or 24.


Posted: Sat Apr 28, 2007 9:42 am; Subject: Re: All I can say is WOW!
April 22, 2007 3:38 pm Link
the first submachine was built in early 1900.

that much we know.

ancient location was built later using a time machine.

Posted: Sun Apr 22, 2007 3:38 pm; Subject: Submachine 5: The Root Theories
April 13, 2007 6:37 am Link
Well, that is true on more than just one level. I create those games. From that perspective they're all in my head. On the other hand, from the perspective of a game character, that would be possible that the man actually went to all those locations, and that surely wouldn't be me. Which theory do you choose? :D


The theory was that the mur in Submachine is the author himself. Posted: Fri Apr 13, 2007 6:37 am; Subject: Submachine theories
April 13, 2007 6:34 am Link
no, Im not going to incorporate classic puzzles. There's hardly anything classic about subamchine ;)

What I meant was - I'm looking for fresh ideas, solutions that have never been though of. Puzzles that will not be solvable because they were similar to some other pnc games. that kind of stuff.

lately I thought of a puzzle. You have that grandfathers clock. But when you zoom in, the numbers on the clock do not match hours. Like - normal goes from 1 to 12, but this would go, for example 5, 12, 8, 36, 11, 10, 2, 1 etc...

theny in some other part of the game you'd have to use those numbers correctly, like you know you have to use twelve o'clock, but the changed number. That kind of stuff.


Posted: Fri Apr 13, 2007 6:34 am; Subject: Submachine4: the Lab
April 05, 2007 8:50 pm Link
Pkailes wrote: Have you played Myst?
umm, thanks for support and feedback, I'll keep'em coming then, ;)

as for myst - I only played myst5 the end of ages, but didnt finish that. It's damn hard. Now the biggest surprize of all times: I'm not that good at point and click games. :D

I can make them, no problem, but solving a game is quite difficult for me...

However, Myst wasn't my inspiration, for as far as I can tell that was your question about.

However there are games that I adore. Samorost 1 and 2, I think those are the best pnc games ever. 99rooms, another great online adventure. I didn't enjoy classic MOTAS, probably because of not so sharp graphics. I'm very sensitive about the game graphics. What else, crimson room was doable, but viridian room was too hard for me :/

You mentioned time spent on making sub4. Well, few months as I recall. Right now my wife is making last test of the game, no bugs spotted :D

So its up to arcadetown how fast will they publish this.


Posted: Thu Apr 05, 2007 8:50 pm; Subject: Re: ^^

Mar 2007

March 27, 2007 6:43 am Link
hmm, I always thought that the loop in submachine3 was some sort of a passage. Just a path, a road to something or somewhere. As for other theories. Submachines were created here on earth in the early 20th century. I agree that all of them are in one dimension. But on the other hand it is also possible that some of them were taken out of this world and put SOMEWHERE ELSE.

either case, i think you're quite ready for playing submachin4 and we should dicuss this further after you play s4. ;)

Posted: Tue Mar 27, 2007 6:43 am; Subject: Submachine theories
March 23, 2007 7:34 am Link
Soullock wrote:

Whoa... that is kinda a huge spoiler for the plot...

Isn't that too early before releasing Sub 4???
umm, no, you didn't understand. This is not a spoiler of the sub4 storyline. This is much further. A whole picture. Well, the part of it.
Soullock wrote: Now you pretty much convince me that Submachine isn't within machine, even though it a good theory of mine.... v.=.v whaaaa...
Soullock wrote:

But PLEASE do not spoil the reason for creation of Submachines!!! I think that part is major plot revelation that should stay in the game.

Thanks for not telling =3
the reason...... I doubt even the great man at the beginnig didn't quite know the purpose. he just got directives.
Soullock wrote: Oh wait... you mean the one of first kind of Submachine was the red brick-built chambers underneath the Lighthouse?
no, these are different kind of rooms. There are two kinds of submachine enviroments. One is when the existing terrain is adopted to the form of submachine chambers. That happened in sub2, or submachine zero. the other kind is when submachine is built from the scratch. Like Sub1 and sub 3 especially. Sub3 in fact shows that it's impossible for us to tell the location of the submachine.
Soullock wrote: And now that got me thinking... why The Loop is looping rooms and is endless???
well, that is the big question now. So is it a computer loop? a disfunctional sector of the matrix? I doubt that. That looks like another dimension to me. Ask another question. WHY is it described as timeless and spaceless. The measurement of "time" attached to our planet can be altered or seen differently somewhere else. And the space? that three-dimentional concept of the space? well, I guess it applies to sub3, since we have a navigator in our hand. but when I look at that device I'm even more convinced that its not from that lcoation. It was put there by someone. It was not part of the loop mystery. it was just laying there waiting for you to pick it up. So who put it there? I did.
Soullock wrote: And why did we come out of the Arcade in beginning of Sub 2???
somebody's playing tricks with your mind. Do't let them fool you. How can you tell that you came out of arcade at the beginning? Only because you see the picture on the screen. I show you things, and you believe them. I guess that's how it goes.
Soullock wrote: Blarg!!! Thanks... now you gave us more questions than answer... whaaaa...
You need answers? but that what you saw was just a tip of the iceberg. The rest is... you know... under water. or in other words - under the surface of my mind. I've been there, I've seen it all with my very own eyes. Maybe you should start asking proper questions. Maybe your theories don't work that well because you see only what I want to show you.


Posted: Fri Mar 23, 2007 7:34 am; Subject: Submachine theories
March 22, 2007 7:24 pm Link
Soullock wrote: It take a lot to convince me
yeah, sure, its all possible since we're all living inside the matrix.

I have a history of the submachines in my head. One day I'll tell you about the early builts of the submachine, that took place in ~1900 ~1906 in Kent.

whoops, did I spoil something?

Maybe one day I'll take you there to see it for yourself. Those early, brickwalled builts of submachines. But as far as I remember from being there, they were smaller than modern submachines, they were kind of experiments only. The biggest one had capacity similar to that from the first submachine. About 20 chambers. It was a engineering miracle at that time. After the fourth game we will gain some device, or a computer software - in case this is all just simulation - to take us there.

I have to think about it.

but seems like a good idea. How did it all start? who was the creative genius that made these sub constructions possible? I know him, I met him myself. Quite a nice guy by the way.

Posted: Thu Mar 22, 2007 7:24 pm; Subject: Submachine theories
March 22, 2007 7:42 am Link
Soullock wrote: I believe that each Submachine is within specific machine that is similar to the structure or function of machine.
but didn't sub3 destroy that nice image of the structure? i mean, timeless, spaceless and stuff?



Posted: Thu Mar 22, 2007 7:42 am; Subject: Submachine theories
March 22, 2007 7:40 am Link
The_Lone_Watcher wrote: also, where EXACTLY did you lose me?
C, E, F are usually names of drives in the comp, not files ;P

did you mean that M was a drive name?

makes little sense


Refers to a theory that mur is a pc and M is a computer drive name. Posted: Thu Mar 22, 2007 7:40 am; Subject: Submachine4: the Lab
March 16, 2007 9:05 pm Link
Soullock wrote: why did M said that each puzzle we solve, we move deeper below ground???
maybe it was a metaphore. Like - you fall deeper into trouble, or into the trap ofyour mind, madness, who knows what else...

deeper below surface.think about it.

*goes back to implementing some sounds that he got from TM*


Posted: Fri Mar 16, 2007 9:05 pm; Subject: Submachine4: the Lab
March 12, 2007 7:40 am Link
ok guys, I'll take that even further. Who ever said that M is even HUMAN?? or ALIVE for that matter.


now sit on this one. :D


When asked about mur's gender, the author answers we really don't know nothing about him; could even not be human. Posted: Mon Mar 12, 2007 7:40 am; Subject: Submachine4: the Lab
March 07, 2007 7:16 am Link
KindledRose wrote:

But now that I think about it... All of the sub games seemed to have taken place underground... Am I the only one who finds that strange...?

*inquisitively raises an eyebrow*
the name of the game starts with "SUB". that is because all of the locations were in fact underground. sub-machine, meaning: underground machine. not semi-automatic gun. this has nothing to do with submachine gun. ;)
lone watcher wrote: Murtagh, I now have a good idea what the game will be about (maybe you gave too many hints?).
drop me an PM and we'll see. But I doubt that.


Posted: Wed Mar 07, 2007 7:16 am; Subject: Submachine4: the Lab

Aug 2006

Sat Aug 19, 2006 12:16 am Link
Submachine0: the ancient adventure

there are three facts about this game that you need to know:

  • 1. this game was created for JayIsGames flash games contest and has nothing to do with the main submachine series storyline. It had to meet the contest's specifications, hence...
  • 2. this game is short. And I mean it. Don't expect dozens of locations to wander around solving countless puzzles, this game is shorter than Submachine1.
  • 3. this game uses completely new game engine, which I rewrote from scratch. For example, there is a new way of using items that you collect. Its more like 'take the item and put it back' than 'drag and drop over something', like it was in previous submachine games. So think of it as a small warm up before 'Submachine4: the Lab', which I am already developing. Till then - have fun with this ancient adventure.

this game should be online soon.


Posted: Sat Aug 19, 2006 12:16 am; Subject: Submachine0: the ancient adventure (Last edited by murtaugh on Wed May 30, 2007 7:14 am; edited 6 times in total)
August 10, 2006 6:28 am Link
Darrin wrote:

I gotta say, I wasn't overly fond of the third one. I kinda liked having to find and collect all the little items and components and whatnot. Still amazing, and I can't wait for the fourth, and even many more, with a subject like time and space, you can go forever.

Also, did you get the idea of the Submachine series from the also point and click Mysteries of Time and Space?
I surely know MOTAS, but I dont know if I can say it was an inspiration for sub. I could as well point out samorost, games created by Nanahiro, such as treasure box, all those chambers (viridian, blue, white) and all pnc games in general for I've been playing them all on for a long time now.


Posted: Thu Aug 10, 2006 6:28 am; Subject: Submachine3: the LOOP

Nov 2005

November 17, 2005 10:40 am Link
submachine 1: the basement

To send more feedback or join my submachine mailing list you can email me:

frequently asked questions:

1. what was the purpose of the diary?

in submachine1 the diary page is pointless, it was only created to distract players. However the story is growing and in submachine2 the diary will take part in solving the game.

2. what is the wisdom gem for?

it's a reward for finding the hidden room. It indicates tha whoever finds it is wise. As before, wisdom gem will be necessary to kick off the sequel.

walkthrough with updates

Posted: Thu Nov 17, 2005 10:40 am; Subject: Submachine1: the basement