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Fuse

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Item
Function
Power up devices

A fuse is a recurring item found throughout the Submachine series. It is used to solve puzzles and bypass obstacles.

Function[]

A fuse is an intentionally weak spot in a power network that will break if an energy spike hits the network, to prevent fires and similar accidents.

Submachine 1: The Basement[]

Fuse sub1 The fuse in Submachine 1 is used to power the electrical box on the wall, which will open the way to receive Tile 4. It is initially hidden in a chest, which can be opened using the code found on an ancient coin.

Submachine 2: The Lighthouse[]

Fuse sub2 In Submachine 2, the fuse is one of several components that power the lighthouse portal. It is found in the digout on the first floor.

Submachine 8: The Plan[]

Fuse sub8 In Submachine 8, the fuse powers the beamer in the large sewers. It is found in an outlet at the dock.

Submachine 10: The Exit[]

Submachine 10 features four styles of fuses, including two from previously visited places:


See also[]

v · d · eSubmachine 1: The Basement Items
Valve - Ancient coin - Fuse - Diary 1 - Spoon - Tiles (A, B, C, D) - Old pearl - Wisdom gem
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