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Level 11

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Region
Unknown
Unknown
Password
SYNTAGMA
Level 11 note

Note in the beginning of level 11.

Level 11 is the eleventh and final level in Submachine 3: The Loop.

Architecture[]

The rooms exhibit typical loop architecture, and the lighting is a cool viridian color.

A note from Murtaugh is taped right below the passage-machine. It instructs the player to not solve the puzzle and instead find a green leaf and bring it to a statue in (-12,9).

The area is also surrounded by a puzzle that involves many colored bars that contain liquids which can be raised and lowered to various levels.

Unlike the other levels, this level has two solutions: the good way and the bad way. This determines the final ending of the game, making it the only Submachine game to have two endings.

The good way can be done by following the note led by Murtaugh, searching all over for a green leaf. The leaf appears randomly in any of the eight rooms adjacent to the origin (0,0). The leaf is to be brought to room (-12, 9) and used to power a statue, letting the player escape the loop.

Green leaf transporter

The green leaf-powered pedestal that is used to complete Submachine 3: The Loop

Submachine Legacy - Chapter 3 Level 11 stabilizer

The green leaf-powered stabilizer in Chapter 3 of Submachine: Legacy

The bad way is to ignore the note's warning and solve the puzzle. There are four rooms; two of which have three gray bars each and two have letters and numbers. In (-1,0) there are tally marks scratched into the wall and two sets of three letters. The first is RYW and the second is BPG, and each set of letters points to one of the two sets of bars. The letters stand for colors, for example, R=red, G=Green and so on. The colors should match the numbers, so if R is the first letter in the three-letter code and the first number is two, then the red bar should be clicked twice. Clicking on the lever will make the player fall endlessly and give a "You died of dehydration" message.

The SD version of this level has colored bars instead of gray bars, and (-1,0) was free of tally marks and letters. However, like Level 9's puzzle, this was changed in the HD version to accommodate people with colorblindness.

In Submachine: Legacy, the level's lighting is the same as Level 4, and the pedestal at (-12, 9) is replaced by a stabilizer. In addition, if the player was to solve Level 11, they will be sent to a glitched level of randomized rooms where a passage-machine will send the player back to Level 11. This glitched level also carries a glitched passage-machine that can only be accessed on Layer 2 using the Navigator in Chapter 8, which is crucial for exploring/clearing Shattered Quadrant.

Map[]

Trivia[]

  • The password for level 11 ("SYNTAGMA") is one of a few level passwords which appears not to be a made-up word, as there exists a Syntagma Square in Athens that is right next to the parliament, and there also exists a word "syntagma": [1]. The same word was also used as the title for one of Skutnik's graphic novels. The word syntagma in greek means the fundamental law that sets out the basic principles of democracy.

See also[]


v · d · eSubmachine 3: The Loop levels
Level 0Level 1Level 2Level 3Level 4Level 5Level 6Level 7Level 8Level 9Level 10Level 11
Devices
Passage-machineGreen leafCompass
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