In the middle ages there was a prison here which makes up the red-orange lower level of the Lighthouse.
According to a pamphlet found inside the lighthouse, it was built in 1857 by Henry O'Toole.
The lighthouse has seen many wars but was never destroyed. Although it isn't exactly known when or how it became such, the lighthouse is a part of The Core.
Murtaugh took the position of the lighthouse keeper. This was probably due to the influence of others in the Core, as he was antisocial and had only one arm; therefore, others thought him to be a freak.
During his time at the lighthouse Murtaugh found a new pet; Einstein.
It is known that Murtaugh tested his powers in the lighthouse, and mastered them to a whole new level. He could make karma portals even to unknown areas.
This led to his new wish to create a huge portal out of the Core using the power of the Lighthouse. When he contacted Liz about it, Elizabeth advised him not to follow through with this plan.
However, his experiments caused a layer in the Core to partially shatter, and caused fatalities, so that eventually 'they' (an unnamed group of people) decided to bury the building, forcing Murtaugh to escape through the big portal and causing 'the collapse'.
The player visited the lighthouse and escaped using the portal Murtaugh had used. After that even more damage was done to the lighthouse and dirt flowed down to the "prison" floor.
This article was featured on 3/3/2009.
|v · d · eSubmachine 2: The Lighthouse Locations|
|Lighthouse dungeon • Lighthouse basement • First floor • Sewers • Second floor • Lighthouse tower|
|v · d · eSubmachine 4: The Lab Locations|
|Research base 001 - Second tomb 043 - Ancient section 104 - Statue 452 - Lighthouse digouts 462 - Basement section 529 - Brick room 551 - Annex 596 - Looping traps 690 - Lucky room 728 - Tomb trap 770 - Ship 800|
|Submachine 5: The Root locations|
|Portal||Dorm 38C 001 • Root base 552 • Corridor 747 • Lucky room|
|Transporter||Root base 0,0 • Charger room 0,1 • Symbol room 0,2 • Citric acid room 1,0 • Metal box room 1,2 • Pipe room 2,0 • Ancient room 2,1|
|v · d · eSubmachine 10: The Exit locations|
|Northern Garden docks • Captain's ship • OOO (Angel ruins ) • IOO (Royal storage facilities) • Storage unit 32/1 • Storage unit 33/1 • Storage unit 33/2 • Storage unit 33/3 • Storage unit 33/4 • OIO (Resin mine) • OOI (Iron pyramid) • IIO (Karma studies facility) • OII (S.H.I.V.A. access point) • IOI (Stabilizer bay) • III (Meditation temple) • Temple • Dock • Winter Palace • Cliffs • Tunnels • S.H.I.V.A. override corridor • Citric acid room • Root base • Rooftop • Research base • Level X • Lighthouse dungeon • Basement exit • Infernal basement • Basement • Metal section • Lighthouse tower • Tile rooms • Little island • S3C area • Desert|