The Lobby
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Unknown
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The lobby is the first area of Submachine 6: The Edge.
History[]
During the events of Submachine 6: The Edge, the player was transported here during a mover interception.
The player ventured forwards and was scanned for items. This forced the player to leave all items in a nearby trash receptacle.
The player attempted to insert a correct IDN into the system, but was unsuccessful, and was thus dumped to the cliffs.
Architecture[]
The general appearance of the chambers is clean and shiny. All of the rooms are made from a shiny metal that mirrors objects seen in the room.
The first chamber contains a trash can with a chute presumably attached to shuttle trash to an out-of-the-way place.
In the second chamber, there is a device called the scanner. The scanner is activated by a red button on the wall. It shines a laser from the top of the room to the bottom, and if it does not detect any threats, it will open the opposite door.
In the last room, the is a personal identification number graph. This graph has a grid of 25 0's, that can be changed to 1's. If the player fails to enter the correct code, they are sent to the cliffs below.
Map[]
See also[]
v · d · eSubmachine 6: The Edge Locations |
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Lobby - Cliffs - Tunnels - Chronon - Defense system entrance - Defense system corridors - Mainframe |