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The Lobby

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Region
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The lobby is the first area of Submachine 6: The Edge.

History[]

During the events of Submachine 6: The Edge, the player was transported here during a mover interception.

The player ventured forwards and was scanned for items. This forced the player to leave all items in a nearby trash receptacle.

The player attempted to insert a correct IDN into the system, but was unsuccessful, and was thus dumped to the cliffs.

Architecture[]

The general appearance of the chambers is clean and shiny. All of the rooms are made from a shiny metal that mirrors objects seen in the room.

The first chamber contains a trash can with a chute presumably attached to shuttle trash to an out-of-the-way place.

In the second chamber, there is a device called the scanner. The scanner is activated by a red button on the wall. It shines a laser from the top of the room to the bottom, and if it does not detect any threats, it will open the opposite door.

In the last room, the is a personal identification number graph. This graph has a grid of 25 0's, that can be changed to 1's. If the player fails to enter the correct code, they are sent to the cliffs below.

Map[]

Lobby map

See also[]


v · d · eSubmachine 6: The Edge Locations
Lobby - Cliffs - Tunnels - Chronon - Defense system entrance - Defense system corridors - Mainframe
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