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S.H.I.V.A. Access Point

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Region
Unknown
Unknown
OII (Sub10)

The S.H.I.V.A. access point is a location in Submachine 10: The Exit.


Architecture[]

The location is constructed of several metal spherical sections colored light blue that are connected by a pipe and suspended from chains. Ladders on the sides of the spheres allow easy traversal around the outside.

Three such spheres exist. One contains the binary portal on top and a karma portal stand on the inside leading to the Winter Palace. The second (in the middle) features a door-lock device that locks and unlocks three gates made of plasma that block access to the different spheres. The third and largest sphere contains the main body of S.H.I.V.A.. The main body of S.H.I.V.A. has an enormous amount of wires coming out of the top of it, presumably connecting it to its power source and the system. A hatch on the right side allows entry into the interior.

Each of the three spheres inside walls are completely covered with insulated wires and cables.

If the S.H.I.V.A. evacuation protocol has been activated, then this hatch is closed and another hatch on the underside opens, extending a short ladder.

The underside of the area features a large metal chain that connects to a dark blue rock. The dark blue rock contains a cog wheel in a brass holder.

The S.H.I.V.A. terminal for which the player has insufficient access privileges.

Map[]

See also[]


v · d · eSubmachine 10: The Exit locations
Northern Garden docksCaptain's ship • OOO (Angel ruins ) • IOO (Royal storage facilities) • Storage unit 32/1Storage unit 33/1Storage unit 33/2Storage unit 33/3Storage unit 33/4 • OIO (Resin mine) • OOI (Iron pyramid) • IIO (Karma studies facility) • OII (S.H.I.V.A. access point) • IOI (Stabilizer bay) • III (Meditation temple) • TempleDockWinter PalaceCliffsTunnelsS.H.I.V.A. override corridorCitric acid roomRoot baseRooftopResearch baseLevel XLighthouse dungeonBasement exitInfernal basementBasementMetal sectionLighthouse towerTile roomsLittle islandS3C areaDesert
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