Throughout the Submachine series, the player has encountered numerous items of silverware. However, their uses within the game aren't their intended ones.
Spoon[]
- Main article: Spoon
A metal spoon appears in Submachine 1: The Basement. The spoon is found in a dresser drawer that is opened slowly by playing a radio.
The spoon is used to short-circuit the generator after it begins working. This serves two purposes: giving the player access to tile A, and giving access to the hidden wisdom gem.
A spoon is mentioned in a line of the intro to Submachine 3: The Loop to inform the player that a spoon does not appear in the game. The line, "there is no spoon" is commonly understood to be a reference to the film The Matrix.
The same spoon also appears in Submachine 10: The Exit, however it is only used for collecting a secret.
Fork[]
A metal fork appears in Submachine 2: The Lighthouse. This fork is found in an indent in the lighthouse dungeon's wall after unlocking both ladders. It is used to bridge a pair of broken wires, acting as a connection bridge. This allows a ladder leading to the portal at the lighthouse's top to drop.
A different fork appears in Submachine 10: The Exit at the Meditation temple, after it is unlocked by using the four-square lock at the lighthouse dungeon. It is then used in the dungeon to bridge some broken wires. This mirrors its function in Sub2.
Knife[]
Two knives appear in the Submachine series.
The first knife appears in Submachine 4 in the ancient section. It appears gold-plated like the statues seen elsewhere with a ridge down the middle, like a switchblade, and has a round pommel on the end. It's used twice: first to cut the rope holding tile A at the ancient section's highest level, then to cut the wires on the ship holding its lower ladder pipe shut.
The second knife is found in Submachine: Future Loop Foundation and Submachine: FLF just after escaping the ward. Around the corner is a silver knife with a leather hilt. It is used to cut the stitches in the padded room's wall and obtain a keycard.
It is the only cutlery in the Submachine series not to be used as an electrical conductor.
Cups and plates[]
While not strictly silverware, several other kitchen items appear throughout the Submachine series. Namely, plates and mugs for tea and coffee.
These items appear in a few different places. A mug makes an appearance in the first area of Submachine 7, sitting on a picnic table. In Submachine Universe, and Submachine 5, in the starting room in the Lab, a plate, a mug, and a piece of half-eaten food are on the floor under the bed. A mug and glasses also appear in the study, on a table next to an armchair.
Trivia[]
- It is interesting to note that when the knife from SubFLF is cutting open the wall of the padded cell, the knife remains in the wall after its use.