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Submachine series
The Submachine series (aka "Submerged Machine") is a series of point-and-click room-escape/adventure games built in Adobe Flash, first began by Mateusz Skutnik in September 2005. There are ten installations in the -
Submachine Universe walkthrough
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Submachine: Card Game
Submachine: Card Game is an upcoming card game based on the Submachine series. “my mind is blown at what happened and what it is” “I believe your collective mind will be blown up as well -
Murtaugh
Murtaugh, also known as Mur, is the deuteragonist of the Submachine series. Murtaugh is a male Caucasian with black hair streaked with gray hairs. In the one scene that depicts him, he is clothed in -
Secret
Secrets are extra elements in the Submachine series which are not necessary for completing the game. They usually serve to reveal bonuses that add to the game lore and help to answer questions and draw -
Submachine Universe
This page talks about the spinoff game to the main series. For the page regarding the entire domain of submachines, see subnet. This page is updated to reflect the current condition of the free downloadable -
Theories
Theories are non-canon writings, notes, letters, and other passages found in Submachine Universe that are written by fans of the Submachine series. They mostly consist of thoughts, ideas relating to, and attempts at explaining -
Notes
The following is a list of the notes in the Submachine games. Notes can be found on pieces of paper, in beginning and ending scenes, or in other forms (basically, anywhere that there is substantial -
Submachine 10: The Exit walkthrough
Repairing the Portal at the Angel Ruins by finding THREE PORTAL STABILIZERS and A PORTAL CHARGE THE FINAL STEPS -
Submachine 2: The Lighthouse
Submachine 2: The Lighthouse (or Sub2, stylized as Submachine 2: the Lighthouse) is the second installment of the main Submachine series. Submachine 2 begins where Submachine 1: The Basement left off after the player appears -
Submachine 4: The Lab
Submachine 4: The Lab (or Sub4, stylized as Submachine 4: the Lab) is the fourth installment of the main Submachine series. Submachine 4 is a direct continuation of Submachine 3. The player winds up on -
Karma portal
A karma portal is a'device' found in Submachine 7: The Core, Submachine 9: The Temple, Submachine 10: The Exit and Submachine Universe that sends the player from one area to another. Karma portals are -
Submachine 7: The Core
Submachine 7: The Core (or Sub7, stylized as Submachine 7: the core) is the seventh installment of the main Submachine series. “Well what is our purpose of going to the core.” “we follow murtaugh” — Gemini -
Elizabeth
Elizabeth, commonly known as Liz, is a central character in the Submachine series. Not much is known about Elizabeth, especially her early history, as most references to her in the early Submachine games are through -
Submachine 8: The Plan walkthrough
Layer 1 Layer 2 Layer 3 Layer 4 Layer 5 Layer 6 Layer 7 Layer 1[] Layer 2[] Layer 3[] Layer 4[] Layer 5[] Layer 6[] Layer 7[] In the walthrough below, locations are described -
Submachine 10: The Exit
Submachine 10: The Exit (or Sub10, stylized Submachine 10: the Exit) is the tenth and final installment of the main Submachine series. The game picks up right at the last moments of Submachine 9. The -
Submachine 1: The Basement
Submachine 1: The Basement (or Sub1, stylized as Submachine 1: the Basement), originally known as just Submachine, is the first installment of the main Submachine series. The game starts off with the player in a -
Submachine 9: The Temple
Submachine 9: the Temple (or Sub9, stylized as Submachine 9: the temple) is the ninth installment of the main Submachine series. The game starts out with the player in the garden, having walked through the -
Submachine 8: The Plan
Submachine 8: The Plan (or Sub8, stylized as Submachine 8: the plan) is the eighth installment of the main Submachine series. “Liz: You can create dimensional portals while being inside of such portal?” “Murtaugh: Yes -
Submachine 3: The Loop
“I believe that each Submachine is within specific machine that is similar to the structure or function of machine.” — Soullock “But didn't sub3 destroy that nice image of the structure? I mean, timeless -
Submachine 7: The Core walkthrough
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Lost plane
The Lost plane is a location in Submachine Universe. It is one of the two guessable locations; not clued by any other room in the game. The other location being 314. The area consists of -
Submachine: FLF
This page refers to the buy-only HD version of Submachine: Future Loop Foundation. To visit the original Submachine: Future Loop Foundation page, go here. Submachine: FLF (also known as FLFHD) is an HD remake -
Submachine 4: The Lab walkthrough
From this point on, by entering coordinates into the portal, you will begin exploring the different Subnet locations, each of which have their coordinates listed in the printout you got from Mur on the lab -
Mateusz Skutnik
“no comment.” — Mateusz Skutnik Mateusz Skutnik (also named "Murtaugh" and "M" by his fans after the in-game character) is the author of the Submachine series, as well as many other notable series of
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