Storage unit 32/1
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Region
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Unknown
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Unknown
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IOO (Sub10)
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Storage unit 32/1 is one of the royal storage facilities in Submachine 10: The Exit.
Architecture[]
The rooms have red wooden planks for the ceilings and red slabs of blocks for the floor. The walls are made of bricks in varying shades of red. Each room is lit by two lamps placed on opposite walls over the doors. A red metal ladder leads to rooms both above and below the first room.
The order of the rooms is totally random. The landing room contains wooden planks tied together.
One of the rooms contains a box, a pipe, an excavation lamp, and a busted projector. The middle wall contains four slots to fit four karma fuses.
One of the rooms contains three wooden planks and assorted containers of different materials. It also contains a karma fuse.
One of the rooms contains various containers, a vector finder, planks, and a ladder.
The last room bears a copper panel on the wall that conceals a loop stabiliser, two chairs, and a movie viewer.
Map[]
As the rooms loop randomly, this map only showcases every unique room and does not necessarily reflect any sort of layout in which they may appear. Every exit leads to any other room at random.
Trivia[]
- The area loops in a way similar to the looping sphere.
See also[]
Loops |
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Loop • IOO-Royal storage facilities • Storage unit 32/1 • Storage unit 33/1 • Storage unit 33/2 • Storage unit 33/3 • Storage unit 33/4 • Level X • 006-Stone loop • 245-Cake loop • 555-Violet loop • 616-Hell loop • 690-Looping traps • 815-Lost plane • 888-Cube loop • 917-Looping sphere • 923-Solitary confinement |
v · d · eSubmachine 10: The Exit locations |
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Northern Garden docks • Captain's ship • OOO (Angel ruins ) • IOO (Royal storage facilities) • Storage unit 32/1 • Storage unit 33/1 • Storage unit 33/2 • Storage unit 33/3 • Storage unit 33/4 • OIO (Resin mine) • OOI (Iron pyramid) • IIO (Karma studies facility) • OII (S.H.I.V.A. access point) • IOI (Stabilizer bay) • III (Meditation temple) • Temple • Dock • Winter Palace • Cliffs • Tunnels • S.H.I.V.A. override corridor • Citric acid room • Root base • Rooftop • Research base • Level X • Lighthouse dungeon • Basement exit • Infernal basement • Basement • Metal section • Lighthouse tower • Tile rooms • Little island • S3C area • Desert |