Walkthrough[]
Exit the isolation cell area.[]
- Exit the cell.
- Push the third square button on the tape recorder at (0,0,0).
- Take the key and unlock the door on the right.
- Exit the area.
- Find the keycard.
- Take the knife at (0,0,1).
- Use the knife on every stitch on the wall until you find the keycard at (0,0,0).
- Put the keycard in the slot and press the button at (1,0,0).
- Find the keycard.
Get to the memory bank.[]
- Find the slide.
- Open every locker at (3,1,1) until you find the slide.
- Insert the slide in the projector at (3,0,0), click the button and click the projection.
See the movie (really, you have to do this in order of winning the game)[]
- Get to the red movie theater.
- Look at the paper over the door at (1,0,0).
- Note the code (3218).
- Input this code into the lock at (7,0,0)
- Find the movie reel.
- Look at the code at (1,-2,0).
- Note it.
- Input this code in the machine at (5,-1,2) and take the movie reel.
- Put the movie reel in the projector at (11,0,0).
It's all coming back to me now...
and I almost remember my name...
I know where I must go now...
...to find the root of all of this.
Non-essentials[]
Calm music[]
- Get the three digit code.
- Press the switch at (7,-1,0).
- Look at the owl picture in (5,0,1).
- Note the number (215)
- Get the rune.
- Input the three digit code in the machine at (6,-1,1).
- Note the rune.
- Listen to the music.
- Input the rune in the machine at (5,0,2).
- Click the headphones.
- Enjoy the music.(you can't enjoy it when the rune is wrong.)
See also[]
v · d · eWalkthroughs |
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1: the Basement • 2: the Lighthouse • 3: the Loop • 4: the Lab • 5: the Root • 6: the Edge • 7: the Core • 8: the Plan • 9: the Temple • 10: the Exit • Ancient Adventure • Future Loop Foundation • FLF • 32 Chambers • Submachine Universe • Sketch of Submachine 2 |