Submachine 1: The Basement
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Submachine 1: The Basement (or Sub1, stylized as Submachine 1: the Basement), originally known as just Submachine, is the first installment of the main Submachine series.
Plot
The game starts off with the player in a room in some construction, with nothing else to do than to try and escape. To accomplish this feat, the player has to find four tiles (Tile A, Tile B, Tile C, and Tile D) and insert them into the four sockets in the room to the left of the starting room.
There is little to no plot development in Submachine 1; rather, the plot of the Submachine series gets developed later on in the series, particularly in Submachine 2 and Submachine 4. However, a diary entry found on the floor in one of the rooms within the basement does provide a starting point for further plot development, especially once the diary's other half is found in Submachine 2: The Lighthouse.
List of locations
There is only one area in the stand-alone versions of the game, namely:
Basement
This area consists of several rooms with the floor and walls made of yellowish wood with varying color hues. The rooms are all square, and nearly every room has one or two doors with a wooden frame, and some also have ladders to go up or down. The area hosts several pipes and electric devices, along with other miscellaneous objects.
Basement exit
Added in Submachine: Legacy to bridge the gap between The Basement and The Lighthouse. This area consists of a circular stone platform. Large pictures of a coastline and a lighthouse fill one side. A set of ladders leads up to the Lighthouse Dungeons.
Lustrous ladder
Added in Submachine Legacy as a secret area. It is a white area with several ladders and a single pipe.
Development
The original version features 9 rooms and has one ending, where the player escapes to some outside area. Extended version features 19 rooms and has two possible endings: the first, where the player chooses the blue door and escapes (as in the original); and the second, where the player chooses the red door and reaches a different end scene (later found to be the prototype of Sub2). However, only the version of the game specifically subtitled "Extended Version" has these two endings; both the original and the newer version currently on Mateusz Skutnik's site have only the escape ending.
The main reason for expanding the game was to add new puzzles to a successful first installment.[3]
A remake of the original, Submachine: Extended Version, was released, and on some sites, replaced the original. This version features a Reset button and a painting of the lighthouse from Submachine 2: The Lighthouse. This game features two possible endings, and in addition, it was made possible to find a wisdom gem in the game, which made it tie better with the plot line of Submachine 2: The Lighthouse and Submachine 5: The Root. At the beginning of Sub2 the player starts off with a wisdom gem in their inventory; the fact that the player can now find a wisdom gem in Sub1 explains how they had accumulated the wisdom gem in the first place. After the wisdom gem was used in Sub2, it is later recovered and reused in Sub5. On January 1st, 2008, Submachine 1: The Basement v2.0 was released, replacing both the original and the extended version; the game-play is almost identical to that of the latter except the second ending was removed, the newer version uses the latest Submachine game-play engine, and the puzzles were "made harder" by adding more rooms, making it necessary to look for the answers all over the map. On March 28th, 2014, Submachine 1: The Basement v5 was released; the only change besides updating ads was the golden coin being replaced with the ancient coin, because "the [golden] coin doesn't fit the overall lore of the game"[4].
iSubmachine
- Main article: iSubmachine
A newer version of Sub1 was released by Mateusz, which was temporarily available for the iPhone, and iPod Touch. This version of the game contained four extra rooms housing an extra puzzle to get the valve instead of just finding it laying on the ground. The puzzle involved turning on a power switch (closely resembling a power source in Sub4's basement) that then activates a screen showing two symbols. The player then headed down to the bottom's new area to place them into that machine and receive the valve.
Gameplay was used by tapping where one would normally click. This made the game more difficult for those who hadn't played the original, because in the original the cursor would change when hovering over an item, and in this version, there is no cursor.
Trivia
- The in-game soundtrack for Submachine 1 consists of a track called "Cathedral" (aka "Cathedral (short version)") composed by Marcus Gutierrez (aka Mark.Nine). It is one of two games in the entire series (the other being Submachine: Future Loop Foundation) to not contain music composed by the Thumpmonks.
The real release date of Submachine
- 12 Sep 2005, Submachine1; Russian walkthrough , Mateusz Skutnik Archive
- 15 Sep 2005, Archived News of the year 2005, Mateusz Skutnik Archive
References
- ↑ Submachine, 15 Sep 2005, Archived News of the year 2005.
- ↑ Submachine remix, 23 Oct 2005, JayisGames.
- ↑ Forum post, Submachine1: the basement, page 1, 11:51 pm 27 Nov 2005 , Mateusz Skutnik.
- ↑ Re: Submachine 1: the Basement, 28 Mar 2014, Pastel Forum.
External links
- Submachine 1: The Basement (v1, original version)
- Submachine 1: The Basement (v2, extended v1)
- Submachine 1: The Basement (v3, extended v2)
- Submachine 1: The Basement (v4, extended v3)
- Submachine 1: The Basement (v5)
Submachine series | |
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Main series | 1: The Basement • 2: The Lighthouse • 3: The Loop • 4: The Lab • 5: The Root 6: The Edge • 7: The Core • 8: The Plan • 9: The Temple • 10: The Exit |
Side series | Ancient Adventure • Future Loop Foundation • FLF • 32 Chambers • Submachine Universe • The Engine • The Explorers |
Other games | iSubmachine • Sketch of Submachine 2 • Card Game |