Submachine 2: The Lighthouse
v1 (SD) June 13th 2006
v2 (SD) October 4th 2013
v2 (HD) August 27th 2014
v9.0 (SD) November 2017
Submachine 2: The Lighthouse (or Sub2) is the second installment of the main Submachine series.
Submachine 2 begins where Submachine 1: The Basement left off after the player appears to escape the submachine into an open plain. It is later revealed that the player did not escape and was instead led, in one way or another, to the lighthouse.
The goal is to escape the lighthouse, this time by solving several puzzles in order to activate a portal. Along the way, the player learns more about the lighthouse keeper and his experiments with karma portals.
List of locations
Although Mateusz had been thinking about making a sequel for his new game Submachine since its immediate success, it was while riding a bus home from work on the 28th of September, 2005, the developer Mateusz Skutnik got the idea of the plot for a sequel . He was visibly excited by the concept and estimated that actually creating the game would take "a month or so".
Before this only minor mechanical details had been considered, such as the mouse changing into a hand to hint at something clickable. Mateusz said he found games without that system annoying. He was also able to disable the "tab key cheat" and was considering adding a second diary page. An early sketch of what was going to become the intro for Submachine 2 was also written, when the LazyLaces.com user Kyameel suggested adding an intro to the first game.
- Main article: Sketch of Submachine 2
It is important to note that Mateusz hadn't realized that one of the defining things of the first Submachine game had been how the player is moving between rooms on the fourth wall. Not seeing this as significant, he wanted to move onto a more traditional point and click format. Mateusz was also starting to feel pressure to succeed with the next installment.
Before abandoning this route of development, Mateusz went as far as developing a new version of the first game called "Submachine (extended)". The game was released on the 22th of October 2005. The game not only included expanded gameplay to tide the fans over the gap between games, but also introduced a teaser of the upcoming game, showing a screenshot of the contemporary version of Submachine 2. The second diary page had been written and implemented at this point as well. On the 24th of October Mateusz also confirmed that the added painting of the Lighthouse in the game was a teaser and depicted the location of the second game.
On October 23, 2009, Mateusz Skutnik actually released the sketch of Submachine 2, showing what the game was originally going to be like. The game played like most room escape games would, containing just a few rooms where you could view multiple angles of the same room, seeing both the front and back of the same room. The sketch contains seven secrets to collect, as well as a few keys. One of the main things that was found in the sketch, but not found in the final version was the "Blood Door", which was a locked door with a large blood spill underneath the door. When you zoom in on the blood and zoomed back out, a message would appear next to the door, in blood, randomly saying "2 = e" or "3 = e".
On the 26th of October 2005, Mateusz said that the game was about 25% done, however; he did not have time to keep working on the project at the time. By the 15th of November, he was hopeful for a January or February 2006 launch for the game and mentioned he was developing it in a new engine. This is most likely when the sketch had been abandoned.
By the 9th of January 2006 the game was about third of the way complete. He also announced that the game would be called "Submachine2: the Lighthouse". There were also several other game and comic book projects underway.
Having finished his other game projects, Mateusz stated that he really needed to finish Submachine 2, on the 21st of March.
The game was eventually finished and was then released on the 13th of June, 2006.
On October 4, 2013, Mateusz Skutnik released a revisited version of the game. This version removes the custom cursors and includes a graphical rework of some of the areas. Notably, the brick walls of the dungeon area were changed to a darker red to better match the style of similar areas in later games (such as the Root). Additionally, the sewer area was lightened to aid visibility, like in its Submachine Universe counterpart. Some secrets were also relocated: two were removed from the room in which you find the letter to Liz, one added to the handle of the movie memory projector in the basement, and one added to the leftmost window on the first floor.
- ↑ 1.0 1.1 News, 13 June 2006, Mateusz Skutnik.
- ↑ 2.0 2.1 LacyLaces.com comment, 10:18 pm 28 Sep 2005, Mateusz Skutnik.
- ↑ LazyLaces.com comment, 8:38 am 27 Sep 2005, Mateusz Skutnik.
- ↑ LazyLaces.com comment, 0:33 pm 27 Sep 2005, Mateusz Skutnik.
- ↑ LazyLaces.com comment, 08:38 am 28 Sep 2005, Mateusz Skutnik.
- ↑ 6.0 6.1 6.2 Submachine 2; an early, but playable sketch, 23 Oct 2009, Mateusz Skutnik.
- ↑ LazyLaces.com comment, 1:50 pm 28 Sep 2005, Mateusz Skutnik.
- ↑ 8.0 8.1 LazyLaces.com comment, 8:24 pm 22 Oct 2005, Mateusz Skutnik.
- ↑ Submachine 1: the basement – changelog, 22 Oct 2009, Mateusz Skutnik.
- ↑ LazyLaces.com comment, 8:48 pm 22 Oct 2005, Mateusz Skutnik.
- ↑ LazyLaces.com comment, 1:25 pm 26 Oct 2005, Mateusz Skutnik.
- ↑ News, 15 Nov 2005, Mateusz Skutnik.
- ↑ News, 9 Jan 2006, Mateusz Skutnik.
- ↑ News, 21 Mar 2006, Mateusz Skutnik.
|Main series||1: The Basement • 2: The Lighthouse • 3: The Loop • 4: The Lab • 5: The Root |
6: The Edge • 7: The Core • 8: The Plan • 9: The Temple • 10: The Exit
|Side series||Ancient Adventure • Future Loop Foundation • FLF • 32 Chambers • Submachine Universe • The Engine • The Explorers|
|Other games||iSubmachine • Sketch of Submachine 2 • Card Game|