Submachine Wiki
Submachine 5: The Root

Menu sub5.png

Release date
v1 (SD) January 30th 2008[1]
v1 (HD) January 15th 2014

Submachine 5: The Root (or Sub5, stylized as Submachine 5: the root) is the fifth installment of the main Submachine series.


The player starts in a different part of the lab than in Submachine 4. Mur sends a message on a computer telling the player to gather 3 wisdom gems, and then to explore the outer reaches of the net. The player then travels to the Root - the original submachine - which is reached via the code 552 on the same portal used in Submachine 4. Then, with a new teleporter system exclusive to the Root using cipher plates, the player finds connections to the lighthouse and the ancient room to collect 2 of the wisdom gems. The player later finds the third gem in a different location in the Root.

After finding the gems, the player leaves the Root and teleports to the corridor (747), using the gems in a machine to travel to the Edge.

List of locations


Left inventory sub5.png
  • In older versions of the game, when the inventory was full on the right, items would continue to accumulate on the left hand side of the screen.

See also


  1. Submachine 5: the Root, 30 Jan 2008, Mateusz Skutnik.
Submachine 5: The Root locations
Portal Dorm 38C 001 • Root base 552 • Corridor 747 • Lucky room
Transporter Root base 0,0 • Charger room 0,1 • Symbol room 0,2 • Citric acid room 1,0 • Metal box room 1,2 • Pipe room 2,0 • Ancient room 2,1

Submachine series
Main series 1: The Basement2: The Lighthouse3: The Loop4: The Lab5: The Root
6: The Edge7: The Core8: The Plan9: The Temple10: The Exit
Side series Ancient AdventureFuture Loop FoundationFLF32 ChambersSubmachine UniverseThe EngineThe Explorers
Other games iSubmachineSketch of Submachine 2Card Game