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Submachine 5: The Root

Menu sub5

Link
Release date
v1 (SD) January 30th 2008[1]
v1 (HD) January 15th 2014


Submachine 5: The Root (or Sub5) is the fifth installment of the main Submachine series.

Plot

The player starts in a different part of the lab than in Submachine 4. Mur sends a message on a computer telling the player to gather 3 wisdom gems, and then to explore the outer reaches of the net. The player then travels to the Root - the original submachine - which is reached via the code 552 on the same portal used in Submachine 4. Then, with a new teleporter system exclusive to the Root using cipher plates, the player finds connections to the lighthouse and the ancient room to collect 2 of the wisdom gems. The player later finds the third gem in a different location in the Root.

After finding the gems, the player leaves the Root and teleports to the corridor (747), using the gems in a machine to travel to the Edge.

List of locations

Trivia

Left inventory sub5
  • In older versions of the game, when the inventory was full on the right, items would continue to accumulate on the left hand side of the screen.

See also

References

  1. Submachine 5: the Root, 30 Jan 2008, Mateusz Skutnik.
Submachine 5: The Root locations
Portal Dorm 38C 001 • Root base 552 • Corridor 747 • Lucky room
Transporter Root base 0,0 • Charger room 0,1 • Symbol room 0,2 • Citric acid room 1,0 • Metal box room 1,2 • Pipe room 2,0 • Ancient room 2,1


Submachine series
Main series 1: The Basement2: The Lighthouse3: The Loop4: The Lab5: The Root
6: The Edge7: The Core8: The Plan9: The Temple10: The Exit
Side series Ancient AdventureFuture Loop FoundationFLF32 ChambersSubmachine UniverseThe EngineThe Explorers
Other games iSubmachineSketch of Submachine 2Card Game
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