Submachine 5: The Root
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Link
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Release date
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v1 (SD) January 30th 2008[1]
v1 (HD) January 15th 2014 |
Submachine 5: The Root (or Sub5, stylized as Submachine 5: the root) is the fifth installment of the main Submachine series.
Plot
The player starts in a different part of the lab than in Submachine 4. Mur sends a message on a computer telling the player to gather 3 wisdom gems, and then to explore the outer reaches of the net. The player then travels to the Root - the original submachine - which is reached via the code 552 on the same portal used in Submachine 4. Then, with a new teleporter system exclusive to the Root using cipher plates, the player finds connections to the lighthouse and the ancient room to collect 2 of the wisdom gems. The player later finds the third gem in a different location in the Root.
After finding the gems, the player leaves the Root and teleports to the corridor (747), using the gems in a machine to travel to the Edge.
List of locations
Trivia
- In older versions of the game, when the inventory was full on the right, items would continue to accumulate on the left hand side of the screen.
See also
References
- ↑ Submachine 5: the Root, 30 Jan 2008, Mateusz Skutnik.
Submachine 5: The Root locations | |
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Portal | Dorm 38C 001 • Root base 552 • Corridor 747 • Lucky room |
Transporter | Root base 0,0 • Charger room 0,1 • Symbol room 0,2 • Citric acid room 1,0 • Metal box room 1,2 • Pipe room 2,0 • Ancient room 2,1 |
Submachine series | |
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Main series | 1: The Basement • 2: The Lighthouse • 3: The Loop • 4: The Lab • 5: The Root 6: The Edge • 7: The Core • 8: The Plan • 9: The Temple • 10: The Exit |
Side series | Ancient Adventure • Future Loop Foundation • FLF • 32 Chambers • Submachine Universe • The Engine • The Explorers |
Other games | iSubmachine • Sketch of Submachine 2 • Card Game |