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{{Infobox |
{{Infobox |
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− | | |
+ | |Box title = Submachine 5: The Root |
− | | |
+ | |Image file = Menu sub5.png |
− | | |
+ | |Image size = 350px |
− | | |
+ | |Row 1 title = Link |
⚫ | |||
− | | Row 1 info = January 2008 |
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+ | |Row 2 title = Release date |
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+ | |Row 2 info = v1 (SD) January 30th 2008<ref name=sub5out>[https://www.mateuszskutnik.com/archive/submachine-5-the-root/ Submachine 5: the Root], 30 Jan 2008, Mateusz Skutnik.</ref><br/>v1 (HD) January 15th 2014 |
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}} |
}} |
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− | '''Submachine 5: The Root''' ( |
+ | '''Submachine 5: The Root''' (or '''Sub5''', stylized as '''Submachine 5: the root''') is the fifth installment of the main [[Submachine series]]. |
==Plot== |
==Plot== |
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− | The player starts in a different part of the lab than in Submachine 4. Mur sends a [[Notes#Submachine_5:_The_Root|message]] on a computer telling the player to gather 3 [[ |
+ | The player starts in a different part of the lab than in [[Submachine 4: The Lab|Submachine 4]]. Mur sends a [[Notes#Submachine_5:_The_Root|message]] on a computer telling the player to gather 3 [[wisdom gem|wisdom gems]], and then to explore the [[Edge|outer reaches of the net]]. The player then travels to [[the Root]] - the original submachine - which is reached via the code 552 on the same [[portal]] used in [[Submachine 4]]. Then, with a new teleporter system exclusive to the Root using [[cipher plate|cipher plates]], the player finds connections to the [[lighthouse]] and the [[ancient room]] to collect 2 of the wisdom gems. The player later finds the third gem in a different location in the Root. |
− | After finding the gems the player leaves the |
+ | After finding the gems, the player leaves the Root and teleports to the [[corridor]] (747), using the gems in a machine to travel to the Edge. |
==List of locations== |
==List of locations== |
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+ | <gallery captionalign="center" widths="100" position="center" spacing="medium" navigation="true"> |
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− | ===001 - [[The Lab]]=== |
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+ | 001 sub5.png|[[Dorm 38C|001-Dorm 38C]]|link=Dorm 38C |
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− | [[File:Sub5_Portal.PNG|150x150px|left|link=The Lab]] |
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+ | 552.png|[[Root base|552-Root base]]|link=Root base |
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+ | (0,1).png|[[Charger room|(0,1)-Charger room]]|link=Charger room |
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+ | (0,2).png|[[Symbol room|(0,2)-Symbol room]]|link=Symbol room |
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+ | (1,0).png|[[Citric acid room|(1,0)-Citric acid room]]|link=Citric acid room |
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+ | (2,0).png|[[Pipe room|(2,0)-Pipe room]]|link=Pipe room |
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+ | (1,2).png|[[Metal box room|(1,2)-Metal box room]]|link=Metal box room |
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+ | (2,1).png|[[Ancient room|(2,1)-Ancient room]]|link=Ancient room |
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+ | 747.png|[[Corridor|747-Corridor]]|link=Corridor |
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+ | </gallery> |
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− | This area is a section of the same Lab of [[Submachine 4]]. There is a dorm in this version of the Lab, as well as a computer with information and a portal. |
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+ | [[File:Left inventory sub5.png|thumb]] |
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⚫ | |||
+ | *In older versions of the game, when the inventory was full on the right, items would continue to accumulate on the left hand side of the screen. |
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− | ===552 - [[The Root]]=== |
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− | [[File:552.png|151x151px|left|link=The Root]] |
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− | The Root has been described as the first submachine ever created. It was built in 1904, and within it, the submachine was possibly experimented and unleashed. Now the Root is likely abandoned. |
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− | There is a system for transporting from one location to another inside the Root, that makes use of the [[cipher plate]]s. The following is a list of locations in the Root, where "0" represents no cipher plate, "1" represents cipher plate 1 and "2" represents cipher plate 2. {{clrl}} |
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− | |||
− | ===='''(0,0) - [[The Root]]'''==== |
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− | [[File:CP00.png|150px|left|link=The Root]] |
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− | |||
− | This is the initial area of the Root. In this location there is an observation room, as well as the [[cipher plate]] storage. {{clrl}} |
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− | ===='''(0,1) - [[The Charger Room]]'''==== |
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− | [[File:CP01.png|150px|left|link=The Charger Room]] |
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− | |||
− | This room is where the cipher plate 2 is, also it has an old, manual charger device. This room also has a chair and three pipes that look like they could be used for communication. {{clrl}} |
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− | |||
− | ===='''(0,2) - [[Symbol Room]]'''==== |
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− | [[File:CP02.png|150px|left|link=Symbol Room]] |
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− | |||
− | This location has three devices that display 3 runes, needed for the [[Ancient Room]]. It also has a pipe with a valve that, when activated, causes an explosion of the pipe at the Lighthouse Section. {{clrl}} |
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− | |||
− | ===='''(1,0) - [[Citric Acid Room]] '''==== |
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− | [[File:CP10.png|150px|left|link=Citric Acid Room]] |
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− | This is the room where the coil is used to power the rune lights, as well as where a tub appears, that contains citric acid, used to dissolve the [[Metal Box]] from the Metal Box Room. {{clrl}} |
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− | ===='''(2,0) - [[The Lighthouse]]'''==== |
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− | [[File:CP20.png|150px|left|link=The Lighthouse]] |
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− | |||
− | This section of the Root is home to a very old pipe device, that has exploded after the air pressure inside it became too great. The pipe had three (possibly four) knobs which rather look like the bells in old alarm clocks. One of them was shot in to the bricked-up door with such force that it shattered letting the player in. The other side of the door is the same Lighthouse from [[Submachine 2]], with the Wisdom Gem still in place. {{clrl}} |
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− | |||
− | ===='''(1,2) - [[Metal Box Room]]'''==== |
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− | [[File:CP12.png|150px|left|link=Metal Box Room]] |
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− | |||
− | The Metal Box Room is a room with a Metal Box. Inside this box there is a [[Wisdom Gem]], and the only way to obtain it is by melting the box in the acid in the [[Citric Acid Room]]. This room was made as a 3D puzzle because Mateusz Skutnik wanted to go beyond the typical 2D structure. {{clrl}} |
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− | ===='''(2,1) - [[Ancient Room]]'''==== |
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− | [[File:CP21.png|150px|left|link=Ancient Room]] |
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− | The area is made of orange tiles and has a brown wooden floor. It is connected to The Temple area, which has grey stone walls and floors. The runes are used there.{{clrl}} |
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− | ===747 - [[The Corridor]]=== |
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− | [[File:Zz747.PNG|150x150px|left|link=The Corridor]] |
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− | |||
− | The corridor is the location of the Mover, which is a primitive form of transportation in the subnet; the [[Player]] needs to find 3 Wisdom Gems to power it up. |
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− | {{clrl}} |
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− | |||
⚫ | |||
− | [[File:The_wisdom_gem_in_the_left_inventory.png|thumb]] |
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− | *When the right inventory is full, items will prop bar to the left inventory. |
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− | {{clr}} |
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==See also== |
==See also== |
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*[[Submachine series]] |
*[[Submachine series]] |
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*[[Cipher plate]] |
*[[Cipher plate]] |
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− | *[[Items |
+ | *[[Items]] |
− | *[[ |
+ | *[[Submachine 5: The Root walkthrough]] |
− | *[[Ancient Room puzzle]] |
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− | *[[Air Pressure puzzle]] |
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− | |||
− | ==External links== |
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⚫ | |||
+ | ==References== |
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− | * [http://www.mateuszskutnik.com/shop/index.php?main_page=product_info&cPath=3&products_id=34 Buy Submachine 5: The Root in HD] |
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+ | <references/> |
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{{Submachine 5 locations}} |
{{Submachine 5 locations}} |
Latest revision as of 23:24, 15 December 2020
Submachine 5: The Root
| |
Link
|
|
Release date
|
v1 (SD) January 30th 2008[1]
v1 (HD) January 15th 2014 |
Submachine 5: The Root (or Sub5, stylized as Submachine 5: the root) is the fifth installment of the main Submachine series.
Plot
The player starts in a different part of the lab than in Submachine 4. Mur sends a message on a computer telling the player to gather 3 wisdom gems, and then to explore the outer reaches of the net. The player then travels to the Root - the original submachine - which is reached via the code 552 on the same portal used in Submachine 4. Then, with a new teleporter system exclusive to the Root using cipher plates, the player finds connections to the lighthouse and the ancient room to collect 2 of the wisdom gems. The player later finds the third gem in a different location in the Root.
After finding the gems, the player leaves the Root and teleports to the corridor (747), using the gems in a machine to travel to the Edge.
List of locations
Trivia
- In older versions of the game, when the inventory was full on the right, items would continue to accumulate on the left hand side of the screen.
See also
References
- ↑ Submachine 5: the Root, 30 Jan 2008, Mateusz Skutnik.
Submachine 5: The Root locations | |
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Portal | Dorm 38C 001 • Root base 552 • Corridor 747 • Lucky room |
Transporter | Root base 0,0 • Charger room 0,1 • Symbol room 0,2 • Citric acid room 1,0 • Metal box room 1,2 • Pipe room 2,0 • Ancient room 2,1 |
Submachine series | |
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Main series | 1: The Basement • 2: The Lighthouse • 3: The Loop • 4: The Lab • 5: The Root 6: The Edge • 7: The Core • 8: The Plan • 9: The Temple • 10: The Exit |
Side series | Ancient Adventure • Future Loop Foundation • FLF • 32 Chambers • Submachine Universe • The Engine • The Explorers |
Other games | iSubmachine • Sketch of Submachine 2 • Card Game |