Submachine 5: The Root
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Release date
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January 2008
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Submachine 5: The Root (also known as Sub5) is the fifth game of the Submachine series. An HD version was released on January 15, 2014.
Plot
The player starts in a different part of the lab than in Submachine 4. Mur sends a message on a computer telling the player to gather 3 wisdom gems, and then to explore the outer reaches of the net. Then the player travels to The Root - the original submachine - which is reached via the code 552 on the same teleporter used in Submachine 4. Then, with a new teleporter system exclusive to the root using cipher plates, the player finds connections to the lighthouse and the ancient room to collect the 2 wisdom gems there and then finds the third gem in a different location in the Root.
After finding the gems the player leaves the root and teleports to the corridor (747) and uses the gems in a machine to travel to the edge. After this point you can return to the game to find 5 secret spheres to use in the lucky room (accessed from the inventory) to view tidbits about the game. These tidbits reveal several things, the most important thing that Murtaugh tells us we will be investigating the Subnet's security system in the next game.
List of locations
001 - Lab (Submachine 5)
This area is a section of the same Lab of Submachine 4. There is a dorm in this version of the Lab, as well as a computer with information and a portal.
552 - The Root
The Root has been described as the first submachine ever created. It was built in 1904, and within it, the submachine was possibly experimented and unleashed. Now the Root is likely abandoned.
There is a system for transporting from one location to another inside the Root, that makes use of the cipher plates. The following is a list of locations in the Root, where "0" represents no cipher plate, "1" represents cipher plate 1 and "2" represents cipher plate 2.
(0,0) - The Root
This is the initial area of the Root. In this location there is an observation room, as well as the cipher plate storage.
(0,1) - Charger room
This room is where the cipher plate 2 is, also it has an old, manual charger device. This room also has a chair and three pipes that look like they could be used for communication.
(0,2) - Symbol room
This location has three devices that display 3 runes, needed for the ancient room. It also has a pipe with a valve that, when activated, causes an explosion of the pipe at the Lighthouse Section.
(1,0) - Citric acid room
This is the room where the coil is used to power the rune lights, as well as where a tub appears, that contains citric acid, used to dissolve the metal box from the Metal Box Room.
(2,0) - Pipe room
This section of the Root is home to a very old pipe device, that has exploded after the air pressure inside it became too great. The pipe had three (possibly four) knobs which rather look like the bells in old alarm clocks. One of them was shot in to the bricked-up door with such force that it shattered letting the player in. The other side of the door is the same Lighthouse from Submachine 2, with the Wisdom Gem still in place.
(1,2) - Metal box room
The Metal Box Room is a room with a Metal Box. Inside this box there is a wisdom gem, and the only way to obtain it is by melting the box in the acid in the citric acid room. This room was made as a 3D puzzle because Mateusz Skutnik wanted to go beyond the typical 2D structure.
(2,1) - Ancient room
The area is made of orange tiles and has a brown wooden floor. It is connected to The Temple area, which has grey stone walls and floors. The runes are used there.
747 - Corridor
The corridor is the location of the Mover, which is a primitive form of transportation in the subnet; the player needs to find 3 Wisdom Gems to power it up.
Trivia
- In older versions of the game, when the right inventory was full, items would prop bar to the left inventory.
See also
- Submachine series
- Cipher plate
- Items and objects
- Submachine 5: The Root walkthrough
External links
Submachine 5: The Root locations | |
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Portal | Dorm 38C 001 • Root base 552 • Corridor 747 • Lucky room |
Transporter | Root base 0,0 • Charger room 0,1 • Symbol room 0,2 • Citric acid room 1,0 • Metal box room 1,2 • Pipe room 2,0 • Ancient room 2,1 |
Submachine series | |
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Main series | 1: The Basement • 2: The Lighthouse • 3: The Loop • 4: The Lab • 5: The Root 6: The Edge • 7: The Core • 8: The Plan • 9: The Temple • 10: The Exit |
Side series | Ancient Adventure • Future Loop Foundation • FLF • 32 Chambers • Submachine Universe • The Engine • The Explorers |
Other games | iSubmachine • Sketch of Submachine 2 • Card Game |