Walkthrough[]
If a directive is italic, follow it only if you took the notepad.
- Start the game,
- Tap on every valve.
- Access the portal.
- Take the notepad (optional but very useful).
- Open the hatch.
- Click on the side levers.
- Click on the middle levers.
- Click on the computer's power button and click every panel to gain information.
- Click on the door button.
- Open the hatch.
- Click on the side levers.
- Click on the middle levers.
- Get cipher plates
- Get cipher plate 1.
- Teleport to 552.
- Reboot the power.
- Remove the latches on both sides of the electric plug.
- Click on the plaque with the lightning on it.
- Unplug the electric plug and plug it into the wall.
- Get cipher plate key.
- Get the wrench on the chair.
- Unbolt the bolts.
- Take the key.
- Unlock cipher plate case by using the key on it.
- Get cipher plate 2.
- Go back to the box with the button and two slots in the top.
- Put cipher plate 1 in the right slot and hit the button to teleport to 0,1. (0=empty, 1=Cipher plate 1, 2=Cipher plate 2)
- Take the cipher plate on the chair.
- Get cipher plate 1.
- Get the wisdom gems.
- Wisdom gem 1
- Get the metal box.
- Teleport to 1,2.
- Orientate the dials.
- Valve 1, rusty part in upper right.
- Valve 2, rusty part in lower right.
- Valve 3, rusty part in upper left.
- Take the metal box.
- Dissolve it.
- Teleport to 1,0.
- Look in the bath and drop the metal box in it.
- Open the valve with the wrench.
- Look in the bath and take the wisdom gem 1.
- Get the metal box.
- Wisdom gem 2
- Break the brick wall
- Teleport to 2,0.
- Open the pipes.
- Go inside and click the top button. The indicator should point right.
- Teleport to 0,2 and turn the valve.
- Teleport to 2,0 and take the wisdom gem 2.
- Break the brick wall
- Wisdom gem 3
- Charge the coil.
- Find the empty coil.
- Charge it in 0,1.
- Note the runes.
- Put the coil in the energy receiver at 1,0.
- Teleport to 0,2 and run by the runes.
- Note the runes manually at 0,2.
- Find the gem.
- Take the lead casting in the tunnel.
- Teleport to 2,1.
- Go pass the grid.
- Click on both button so the right lights are white.
- To return, click on both button so the left lights are white instead.
- Light the area.
- Take the light bulb at 1,2.
- Put the light bulb in the socket.
- Take the gem.
- Input the runes.
- Put the lead casting in the top hole and take it back.
- Do the same for the middle hole and the lower hole.
- Take the wisdom gem 3.
- Charge the coil.
- Wisdom gem 1
- Exit.
- Teleport to 747.
- Put the wisdom gems in the sockets.
- Close the door and click the lever on the control panel.
See also[]
v · d · eWalkthroughs |
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1: the Basement • 2: the Lighthouse • 3: the Loop • 4: the Lab • 5: the Root • 6: the Edge • 7: the Core • 8: the Plan • 9: the Temple • 10: the Exit • Ancient Adventure • Future Loop Foundation • FLF • 32 Chambers • Submachine Universe • Sketch of Submachine 2 |