Walkthrough[]
- Get out of section 1 maintenance cart
- Press the lever by the door, and go left
- Enter the pipes
- Go right, and place all four of your items in the chute
- Go right, and press the button
- Go right, and click on the panel and then press any four zeros
- Go left two times
- Click on the ledge in the middle to go around the corner
- Go left two times, and you can read note 1
- Go left, and click on the broken vent, then click to enter the pipe
- Get to the first elevator
- Move the wall
- Go right, and go up at the fork to the rotating T junction.
- Go left, and turn the wheel once to turn the T junction clockwise. You can read note 2 here.
- Go right, and then up to the room with the green bedding. Obtain the key card. You can read note 3 here.
- Go down, and then right. Click the head to move the wall.
- Get to the elevator call button
- Go left twice, to the T junction control, and rotate it twice.
- Go down to the fork, and go right. The wall will have moved to the right.
- Go through the uncovered pipe, and go right. You will be at the left half of a room.
- Unlock the center pipe
- Go in the upper left pipe, then go up to a T junction. There is a controller with two wheels to the left, and to the top there is a room with a ladder and three pipes going up. The controller moves the ladder.
- Press each of the wheels once, and then go up the left pipe, and press the button.
- Go back to the controller, and press each of the wheels two times. Go up the right pipe, and press the button.
- Go back to the controller, and press each wheel once. Go up to the center pipe, and emerge from the pipes.
- Go right, and put the key card in the slot and press the button.
- Go right and enter the first elevator.
- Move the wall
- Get to the 2nd elevator
- Get the cube
- Go to the top floor, and enter the computer panel. click the three circles to turn off the electric wall.
- Go to the middle floor, and go all the way the the left. Obtain the cube.
- Get the Connection Pod
- Go to the bottom floor, and go all the way back to the left half of a room. Go into the pipe going up.
- Go up, and turn the wheel to unlock the right half of the room. Go down twice, and go through the lower right pipe.
- Unlock the levers to unblock the pipe. You can read note 4 in this room. Go back left, and enter the pipe to the upper right. Go right into the Egyptian room.
- Go all the way right to enter the chamber. Place the cube on the pedestal.
- Go left, and click the time wheel to age the cube. Enter the chamber, and click on the pod in the broken cube.
- Go left, and turn the time wheel to fix the pod. Go right and obtain the pod.
- Unlock the elevator security
- Go back to the elevator, go to the top floor, and go all the way left.
- Use the pod on the connection port. Use the pod each time you connect to a port, and take the pod with you every time you exit.
- Go up, and click the circle to unlock door 5.
- Take the elevator to the middle floor, and enter door 5. Connect to the port in that room.
- Go down, and unlock door 8.
- Take the elevator to the top floor, and enter door 8. There are two ports in a hallway. Enter the port on the right.
- Go left to unlock gate 3/18. Then connect to the left port.
- Go right twice, and disable all the protocols.
- Go left twice, and you can read the email/note 5.
- Connect to the right port, and go up. Click the box with "e" twice to bring the 2nd elevator.
- exit the port, and enter the 2nd elevator.
- Get the cube
- Disable the mainframe
- Disable protocol 2-18
- Take the 2nd elevator to the middle stop, and exit the elevator.
- Go up the ladder, and enter the turret port.
- Go left and disarm the turret. Go back right.
- Go down, and turn the turret offline. Exit the port
- Go down the ladder, go left, and then go up the ladder one box. Enter the port.
- Go up, then left to the switch for protocol 2-18.
- Click the 2-18 switch to reset the turret, and while the reset is happening click cancel. Agree to the cancel to cause a secondary defense system failure.
- Access protocol 0-1
- Take the elevator to the right stop.
- Get out of the elevator and go up twice to the mainframe port. Enter it. You are at the level 1 home screen.
- Go left, and connect the switch
- click the center to rotate the connection. Go right and then up to unlock gate 115.
- Go down, then right across gate 115. Click the switch.
- Go back to the level 1 home screen, and go up twice. click the circle to go to the level 2 home screen (with 5 branches).
- Disable 1-35 (top left), 1-32 (bottom left), and 1-28 (bottom right) switches.
- reset protocol 1-12 (top right).
- Go up from the level 2 home screen, and disable protocol 0-1.
- Disable protocol 2-18
- Escape the edge
- Go back down and collect the pod. Then go left.
- Enter the ventilation shaft, and escape to the roof.
- Go to the right twice, and enter the port on the portal machine.
Secret Locations[]
Secret 1: From the control room with two wheels, rotate the wheels so that they both point down. Then exit back to the first fork in the pipes that you encountered. They should be flipped so that you can go down, into the first secret location.
Secret 2: After obtaining the cube, enter the panel behind it. Enter the code (found on a screen to the left of the elevator on its lowest floor.) Go back to the lowest floor, and enter the pipe to the left of the one you emerged from.
Secret 3: After obtaining the connection pod, turn the time wheel back to older time. Exit the pipes all the way back to the ledge you first entered them, and go left around the corner. click on the etching of Thoth.
Secret 4: After obtaining secret 3, go to the right until you get to the rusted, broken portal machine. Use the pod to enter its port, and read the more information.
Secret 5: After calling the 2nd elevator, or at least after disabling protocol 54-4, you can go back out of door 8, and enter the port on the left wall. If you go down, you can click to see the subnet infestation map.
See Also[]
v · d · eWalkthroughs |
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1: the Basement • 2: the Lighthouse • 3: the Loop • 4: the Lab • 5: the Root • 6: the Edge • 7: the Core • 8: the Plan • 9: the Temple • 10: the Exit • Ancient Adventure • Future Loop Foundation • FLF • 32 Chambers • Submachine Universe • Sketch of Submachine 2 |