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{{Infobox |
{{Infobox |
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+ | |Box title = Submachine 7: The Core |
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+ | |Image file = Menu sub7.png |
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+ | |Image size = 350px |
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+ | |Row 1 title = Link |
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− | | Row 1 info = 16th December 2010 |
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+ | |Row 2 title = Release date |
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+ | |Row 2 info = v1 (SD) December 16th 2010<ref name=sub7out>[https://jayisgames.com/games/submachine-7-the-core/ Submachine 7: The Core], 16 Dec 2010, JayisGames.</ref><br/>v1 (HD) December 11th 2012 |
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}} |
}} |
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− | '''Submachine 7: The Core''' is the seventh |
+ | '''Submachine 7: The Core''' (or '''Sub7''') is the seventh installment of the main [[Submachine series]]. |
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− | In [[Submachine Network Exploration Experience]] the name was further confirmed. It also told what will happen to at least [[The Sanctuary|one]] location in the future, if nothing is done. The game was described as slowly 'floating from another dimension of the mind'. |
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==Plot== |
==Plot== |
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{{Quote|Well what is our purpose of going to the core.|we follow murtaugh|Gemini and Mateusz Skutnik on Pastel Forum}} |
{{Quote|Well what is our purpose of going to the core.|we follow murtaugh|Gemini and Mateusz Skutnik on Pastel Forum}} |
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+ | The game starts immediately after the end of [[Submachine 6: The Edge]], with the [[player]] having been transported to the [[sanctuary]] outside the [[Winter Palace]]. The player finds a way to access the Palace after journeying through the aftermath of Murtaugh's invasion on [[the Core]], which took place some time beforehand. After accessing the Palace, the player finds notes from Elizabeth detailing how the palace came to be and how it was destroyed by Murtaugh's early experiments with [[karma]], which took the form of [[karma portal]]s. |
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+ | The player uses some of these portals to access different parts of the palace, as well as karma "doors" to explore the South Garden. The player collects objects and signs to power up a large capsule that serves as an entry point to [[Liz's ship|Elizabeth's ship]]. The player finds more notes by Liz, including one expressing her sorrow at deserting anyone counting on her, as she felt forced to leave due to Murtaugh's invasive forces, the evidence of which can be seen in the ship as well. The player exits the ship and ends the game by entering a large green karma portal that transports them away from the ship. |
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− | The game is in [[The Sanctuary]] but big machines have been built up and the great wall to the left has been destroyed. The [[Player]] soon sees a [[Portal Door|portal gateway]] to the [[Winter Palace]], which was built by Sir[[ Henry o'Toole]], the maker of [[The Lighthouse]]. The garden of the palace strangely resembles the structure of the [[Subnet]]. |
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− | The player gets his first chance to use a [[Karma Portal]], (We don't mean karma as in it will come back to you) however a note by [[Liz]] says that they shatter the fabric of the [[Subnet]]. |
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− | After using an escape pod to find the lab of Liz, the player finds out that she has been attacked by[[ Murtaugh]] and fled. The only way to go now is via a big [[Portal|Karma Portal]] (that is green unlike the others which were blue) which leads to the [[Dock]]. |
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==List of locations== |
==List of locations== |
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+ | <gallery captionalign="center" widths="100" position="center" spacing="medium" navigation="true"> |
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+ | Sanctuary sub7.png|[[Sanctuary]]|link=Sanctuary |
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− | === [[The Sanctuary]] === |
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+ | Oxt.png|[[Small island]]|link=Small island |
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− | [[File:Flourescent plants.png|left|200px|link=The Sanctuary]] |
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+ | South Garden.png|[[South Garden]]|link=South Garden |
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− | This location covered with grass and fluorescent plants and decorated with columns is where the player goes through the [[Portal]] the end of Submachine 6. [[Murtaugh]] and his army invaded the sanctuary and installed numerous devices and weapons, destroying the tranquility that reigned in it (it can be still seen relatively intact [[SNEE]], at coordinates 291). Activating and loading the portal gate here allows access to the Winter Palace. |
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+ | Capsule.png|[[Capsule]]|link=Capsule |
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+ | Liz's ship.png|[[Liz's ship]]|link=Liz's ship |
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+ | Super secret bonus section.png|[[Super secret bonus section]]|link=Super secret bonus section |
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− | === The [[Winter Palace]] === |
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+ | </gallery> |
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− | This section of the core was designed by [[Henry O'Toole]], the architect who also designed [[the Lighthouse]], following orders from the King, to give people a quiet and hospitable place for men of science to perform their tasks. This is where Liz and Mur lived before he left the core, so we can see some of his karma portals from his training stage. |
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− | {{Clrl}} |
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− | === [[The South Garden]] === |
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− | [[File:Glowing tree - Submachine 7.png|left|200px|link=The South Garden]] |
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− | This garden is composed of a set of plants, which, upon being a long time in contact with the darkness, have developed bioluminescence, being in this game the first time we find these manifestations of the Subnet's vegetation. It is divided into several areas. |
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− | {{Clrl}} |
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− | === The [[Capsule]] === |
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− | [[File:Capsule1.PNG|left|200px|link=Capsule]] |
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− | The capsule is not a proper area, but what appears to be a vehicle similar to the [[mover]] but that goes on rails, which allows access to Liz's Ship. The inside and outside of the capsule are coated with a metal which may be gold or bronze. |
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− | {{Clrl}} |
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− | === [[Liz's Ship]] === |
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− | [[File:Sub7pic5.png|left|200px|link=Liz's Ship]] |
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− | It is a ship that belongs to [[Elizabeth]] and that seems to be used to navigate through the Core. It consists of a room at the top with a desk and several windows, and a set of copper-colored pipes that line the entire ship, along with blue lighting. Murtaugh has created here a green portal through which the player can follow him to the [[Dock]]. |
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− | {{Clrl}} |
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− | === [[Super Secret Bonus Section]] === |
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− | [[File:Supersecretbonussection7.png|left|200px|link=Super Secret Bonus Section]] |
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− | It's here where you can use the 5 [[secrets|secret tokens]] spread throughout the game. The area has four rooms, placed in a row. It looks like a section of the [[South Garden]], given its architecture. The area consists of a gray brick road, which ends in a small fence. In the background there is a column of rock, and in the center of the room a piece of rock flying. There are also five viewers with screens in this area, where you place the tokens to see the [[secrets]]. |
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− | {{Clrl}} |
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==Development== |
==Development== |
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===First screenshots=== |
===First screenshots=== |
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{{Quote|OO What does it emiss?|deathrays? beats me.|Kian Mayne and Mateusz Skutnik, on Facebook}} |
{{Quote|OO What does it emiss?|deathrays? beats me.|Kian Mayne and Mateusz Skutnik, on Facebook}} |
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They were posted in Mateusz Skutnik's Facebook account on the third and fourth of November 2010. Mateusz stated that the machinery of the first picture "shines left" and that the switches are "not relevant". |
They were posted in Mateusz Skutnik's Facebook account on the third and fourth of November 2010. Mateusz stated that the machinery of the first picture "shines left" and that the switches are "not relevant". |
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The third picture was added on November 27th. Mateusz did not give any hints to what it may be other than saying he had drawn it that same day and decided to share it with everyone. In Pastel Forum the picture was thought to be poorly shaded, and many saw something in the black background. |
The third picture was added on November 27th. Mateusz did not give any hints to what it may be other than saying he had drawn it that same day and decided to share it with everyone. In Pastel Forum the picture was thought to be poorly shaded, and many saw something in the black background. |
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− | The fourth picture was added on December 4th. Mateusz said it might have been an emission type machine of some sort via his Facebook. No other hints were given. In Pastel Forum the piece of machinery was quickly joked to be a cooking device for the [[Subnet]], in fact Mateusz himself joked it to contain popcorn. Also, he stated that he would not release any more pictures due to the cooking device joke. However, this was only kept for 7 days. |
+ | The fourth picture was added on December 4th. Mateusz said it might have been an emission type machine of some sort via his Facebook. No other hints were given. In Pastel Forum the piece of machinery was quickly joked to be a cooking device for the [[Subnet]], in fact, Mateusz himself joked it to contain popcorn. Also, he stated that he would not release any more pictures due to the cooking device joke. However, this was only kept for 7 days. |
− | The fifth picture was added on December 11th. It was the first full |
+ | The fifth picture was added on December 11th. It was the first full-length screenshot of Submachine 7. Around this time Mateusz stated on Facebook that "the time is nearing" which could have meant that the release of Submachine 7 was very close. |
− | The sixth picture was added on December 14th. It was the second full |
+ | The sixth picture was added on December 14th. It was the second full-length screenshot of Submachine 7. Again Mateusz Skutnik stated that release was near with "the best is approaching". |
The seventh picture was added December 15th. The caption written by Mateusz had been assumed to mean that the release was December 16th. The image is from the title screen of Submachine 7. It was thought to be an item or object we use throughout the game (this was later confirmed to be the device in the "Calling the Capsule" Puzzle). |
The seventh picture was added December 15th. The caption written by Mateusz had been assumed to mean that the release was December 16th. The image is from the title screen of Submachine 7. It was thought to be an item or object we use throughout the game (this was later confirmed to be the device in the "Calling the Capsule" Puzzle). |
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− | ===The story grows out=== |
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⚫ | When questioned he stated that he |
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==Gallery== |
==Gallery== |
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<gallery> |
<gallery> |
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− | + | Teaser sub7 1.png|The first picture of Submachine 7, posted on 3rd of November (now known to be machinery in the [[Sanctuary]]). |
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− | + | Teaser sub7 2.png|The second picture of Submachine 7, posted on 4th of November (now known to be machinery in the [[Sanctuary]]). |
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− | + | Teaser sub7 3.png|The third picture of Submachine 7, posted on 27th of November (now known to be the control of the portal door). |
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− | + | Teaser sub7 4.png|The fourth picture of Submachine 7, posted on 4th of December. |
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− | + | Liz's ship.png|The fifth picture of Submachine 7, posted on 11th of December (now known to be part of [[Liz's ship]]). |
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− | + | Teaser sub7 6.png|The sixth picture of Submachine 7, posted on 14th of December (now known to be part of the [[Winter Palace]]). |
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− | + | Teaser sub7 7.png|The picture posted on December 15th with the caption: "cancel all your tomorrow's appointments!!!!!!! (1+6 = 7)" |
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− | + | Intro sub7.png|A screenshot from the intro of Submachine 7. |
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</gallery> |
</gallery> |
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+ | |||
+ | ==Trivia== |
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+ | [[File:Inventory full sub7.png|250px|right]] |
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+ | *It is possible to overfill the inventory in Submachine 7 beyond the maximum of ten unique items to eleven. The player can place a stone key in the grid in the Winter Palace, then fill the inventory up to ten other unique items (including other stone keys). Taking the stone key back out achieves eleven items as stone keys will always be re-accepted regardless of what's already in the inventory. |
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==See also== |
==See also== |
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*[[The Core]] |
*[[The Core]] |
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− | == |
+ | ==References== |
+ | <references/> |
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+ | {{Submachine 7 locations}} |
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− | {| style="width:100%; margin-top:1em; border:1px solid #999; font-size:90%; text-align:center;" |
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− | ! style="background-color:#1E90FF; color:#FFFFFF; padding:0.2em 0.5em;" nowrap="nowrap" | Submachine 7 Locations |
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− | |- |
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− | | style="padding:0.2em 0.5em;" | [[The Sanctuary]] - [[Winter Palace]] - [[The South Garden]] - [[Capsule]] - [[Liz's Ship]] - [[Super Secret Bonus Section]] |
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− | |} |
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{{Submachine series}} |
{{Submachine series}} |
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[[ru:Submachine 7: The Core]] |
[[ru:Submachine 7: The Core]] |
Revision as of 04:04, 18 December 2019
Submachine 7: The Core
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Link
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Release date
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v1 (SD) December 16th 2010[1]
v1 (HD) December 11th 2012 |
Submachine 7: The Core (or Sub7) is the seventh installment of the main Submachine series.
Plot
“we follow murtaugh”
— Gemini and Mateusz Skutnik on Pastel Forum
The game starts immediately after the end of Submachine 6: The Edge, with the player having been transported to the sanctuary outside the Winter Palace. The player finds a way to access the Palace after journeying through the aftermath of Murtaugh's invasion on the Core, which took place some time beforehand. After accessing the Palace, the player finds notes from Elizabeth detailing how the palace came to be and how it was destroyed by Murtaugh's early experiments with karma, which took the form of karma portals.
The player uses some of these portals to access different parts of the palace, as well as karma "doors" to explore the South Garden. The player collects objects and signs to power up a large capsule that serves as an entry point to Elizabeth's ship. The player finds more notes by Liz, including one expressing her sorrow at deserting anyone counting on her, as she felt forced to leave due to Murtaugh's invasive forces, the evidence of which can be seen in the ship as well. The player exits the ship and ends the game by entering a large green karma portal that transports them away from the ship.
List of locations
Development
First screenshots
“deathrays? beats me.”
— Kian Mayne and Mateusz Skutnik, on Facebook
The following are screenshots of Submachine 7 machinery. The author stated he greyed out the background because it would have been too "revealing". He also said that the surroundings wouldn't be like the Submachine 6 rooms.
They were posted in Mateusz Skutnik's Facebook account on the third and fourth of November 2010. Mateusz stated that the machinery of the first picture "shines left" and that the switches are "not relevant".
The third picture was added on November 27th. Mateusz did not give any hints to what it may be other than saying he had drawn it that same day and decided to share it with everyone. In Pastel Forum the picture was thought to be poorly shaded, and many saw something in the black background.
The fourth picture was added on December 4th. Mateusz said it might have been an emission type machine of some sort via his Facebook. No other hints were given. In Pastel Forum the piece of machinery was quickly joked to be a cooking device for the Subnet, in fact, Mateusz himself joked it to contain popcorn. Also, he stated that he would not release any more pictures due to the cooking device joke. However, this was only kept for 7 days.
The fifth picture was added on December 11th. It was the first full-length screenshot of Submachine 7. Around this time Mateusz stated on Facebook that "the time is nearing" which could have meant that the release of Submachine 7 was very close.
The sixth picture was added on December 14th. It was the second full-length screenshot of Submachine 7. Again Mateusz Skutnik stated that release was near with "the best is approaching".
The seventh picture was added December 15th. The caption written by Mateusz had been assumed to mean that the release was December 16th. The image is from the title screen of Submachine 7. It was thought to be an item or object we use throughout the game (this was later confirmed to be the device in the "Calling the Capsule" Puzzle).
On the first of December 2010, Mateusz Skutnik announced that a mere fifty rooms would not be enough for this game, as he had promised himself and the fan base on earlier occasions.
When questioned he stated that he hadn't changed the old room limit, but the story just grew bigger than that. He had also stated that all of his plot ideas for the game couldn't possibly fit in and hinted that some of them will end up in Submachine 8 and Submachine Universe.
Gallery
Trivia
- It is possible to overfill the inventory in Submachine 7 beyond the maximum of ten unique items to eleven. The player can place a stone key in the grid in the Winter Palace, then fill the inventory up to ten other unique items (including other stone keys). Taking the stone key back out achieves eleven items as stone keys will always be re-accepted regardless of what's already in the inventory.
See also
References
- ↑ Submachine 7: The Core, 16 Dec 2010, JayisGames.
v · d · eSubmachine 7: The Core locations |
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Sanctuary • Winter Palace • Small island • South Garden • Capsule • Liz's ship • Super secret bonus section |
Submachine series | |
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Main series | 1: The Basement • 2: The Lighthouse • 3: The Loop • 4: The Lab • 5: The Root 6: The Edge • 7: The Core • 8: The Plan • 9: The Temple • 10: The Exit |
Side series | Ancient Adventure • Future Loop Foundation • FLF • 32 Chambers • Submachine Universe • The Engine • The Explorers |
Other games | iSubmachine • Sketch of Submachine 2 • Card Game |