Submachine Wiki
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{{Update}}
 
{{Infobox
 
{{Infobox
|Box title = The Edge
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|Box title = The Edge
|Image file = TheEdge1.PNG
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|Image file = Edge.png
|Row 1 title = Type
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|Row 1 title = [[Type]]
|Row 1 info = Area
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|Row 1 info = Area
 
|Row 2 title = Location
 
|Row 2 title = Location
|Row 2 info = Perimeter of The Subnet
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|Row 2 info = Perimeter of the [[Core]]
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}}
|Row 3 title = Coordinates
 
|Row 3 info = Multiple; [[128]], [[317]], [[757]], [[806]], [[902]]...}}
 
{{Quote|... - a pure, untouched by murtaugh location. He's never been there. He can't go there.|Mateusz Skutnik about the Edge.}}
 
   
{{Quote|... - the edge was the edge of outer rim. the end of sub as we know it. |Response form Mateusz to Gemini over Facebook.}}
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{{Quote|... - the edge was the edge of outer rim. the end of sub as we know it. |Response from Mateusz to Gemini over Facebook.}}
   
'''The Edge''' is the main location in [[Submachine 6: The Edge]] and is the edge of the outer rim.
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'''The Edge''' is the main location in [[Submachine 6: The Edge]] and is the edge of the [[Outer Rim]].
   
== Structure ==
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==Structure==
   
The Edge is consisted of a vast and infinite wall made of cubes, that surrounds the edge of the outer rim. Only a small portion of this wall was shown via a cutscene in Submachine 6.
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The Edge consists of a vast and seemingly infinite wall made of cubes that surrounds the edge of the outer rim. Only a small portion of this wall was shown via a cutscene in Submachine 6.
   
The Edge is also home to various locations. Some of which are visited in Submachine 6. The Edge also contains the [[Subnet]] [[Defense System]] which protects any unwanted entities from gaining access from outside the outer rim.
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The Edge is also home to various locations, some of which are visited in Submachine 6. The Edge also contains the [[Subnet]] [[defense system]], which protects any unwanted entities from gaining access to/from outside the outer rim. [[Image:Edge moving cubes.png|thumb|left|300px|The cubes changing places.]]
   
 
===Function===
 
===Function===
:''See also: [[The Defense System]]''
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:''See also: [[Defense system]]''
 
The Edge's main purpose seems to be to house the [[defense system]], a vast cybernetic system designed to eliminate threats to the subnet. This includes humans due to the system having a "human recognition pattern" which is a binary program loaded into its list of threats. Anything controlled, used, or created by a human is considered 'infected'<ref Name="virus">[[Notes#Broken portal message (secret)|Broken portal message]], as reported by the Prototype portal 32/2 in the [[Cliffs]] during the early events of [[Submachine 6: The Edge]]</ref><ref Name="AK">[http://www.pastelforum.com/topic.php?id=731&page=41#post-86940 Post] in the PastelForum, made by Mateusz Skutnik</ref>.
   
 
The defense system consists primarily of two sub-systems: the [[secondary defense system]] and the [[primary defense system]]. The secondary defense system is in charge of a turret chain, which is a ring of deadly weapons around the Subnet. This was built most likely to keep the infestation from entering the structure.
One of the Edge's main purposes seems to be to contain the [[Defense System]], the purpose of which is to keep out humans, whom the machine treats like a disease.<ref Name="virus">[[Submachine Notes#Broken portal message (secret)|Broken portal message]], as reported by the Prototype portal 32/2 in [[The Cliffs]] during the early events of [[Submachine 6: The Edge]]</ref><ref Name="AK">[http://www.pastelforum.com/topic.php?id=731&page=41#post-86940 Post] in the PastelForum, made by Mateusz Skutnik</ref>
 
   
 
The primary DS dealt with the recognition of humans<ref>The PDS protocol 1-12 is the "human recognition pattern tracking device pr"</ref>, which further secured the Edge. There has also been some sort of system that protects the [[Core]]<ref Name="left">[[Notes# Final message|Final message]], sent to you by Murtaugh, during the ending scene of [[Submachine 6: The Edge]]</ref>.
The Defense System on the other hand, was divided into two parts; the Secondary Defense System and the Primary Defense System. It would seem that the Secondary Defense System was in charge of the [[turret chain]], which is chain of deadly weapons hosted in this very location. Most likely to keep the infestation from entering the structure.
 
 
The Primary Defense System dealed with the recognition of humans<ref>The PDS protocol 1-12 is the "human recognition pattern tracking device pr"</ref>, which further secured the Edge. The have also been some sort of systems that protect the [[Core]].<ref Name="left">[[Submachine Notes# Final message|Final message]], sent to you by Murtaugh, during the ending scene of [[Submachine 6: The Edge]]</ref>
 
   
 
The destruction of the DS rendered the Edge powerless, and it no longer can defend itself properly.
 
The destruction of the DS rendered the Edge powerless, and it no longer can defend itself properly.
   
Before its destruction, all actions of the Defense System and the Edge itself were controlled by the System - the computer and its programs. The system had control over [[Mover|movers]], ventilation, [[portals]] and even [[Sub-Bot]]s to some degree.
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Before its destruction, all actions of the DS and the Edge itself were controlled by the System - the computer and its programs. The system had control over [[mover]]s, ventilation, [[portal]]s and even [[sub-bot]]s to some degree.
   
===Architechture===
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===Architecture===
 
As mentioned above, The Edge consists of a wall of cubes. Inside each of the cubes there are clean, spotless metal walls, which reflect images of the other walls and various devices the room might hold.
   
  +
[[Image:Area 4.png|thumb|300px|right|Generic Edge room]]
The Edge is - as mentioned above - consisted of a wall of cubes. Inside each of the cubes there are clean, spotless metal walls, which reflect images of the other walls and various devices the room might hold.
 
   
All doors in the Edge are rectangular, without any arches or such inconveniences. The doors are all sliding doors, which are operated by the [[The System|computer]]. The sound effect indicates the doors utilise pressurized air.
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All doors in the Edge are rectangular, without any arches. The doors are all sliding doors, which are operated by the [[computer]]. The sound effect indicates the doors utilize pressurized air.
   
Most devices, such as terminals for [[Connection Pod]]s and all sorts or monitors and displays, have round frames, in contrast to the doors and the rooms themselves.
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Most devices, such as terminals for [[connection pod]]s and all sorts of monitors and displays, have round frames, in contrast to the doors and the rooms themselves.
   
 
==History==
 
==History==
 
The Edge works as a container for the [[defense system]] that was created by the Subnet itself during its evolution<ref>[http://www.pastelforum.com/topic.php?id=24&page=243#post-75746 PastelForum post] - Second quote and its answer.</ref>.
   
 
Not much is known about the Edge, however it could be considered an area that prevents further expansion of the mutated and autonomous Submachines.
The Edge works as a container for the [[Defense System]], that was created by the Subnet itself during its evolution.<ref>[http://www.pastelforum.com/topic.php?id=24&page=243#post-75746 PastelForum post] - Second quote and its answer.</ref>
 
   
 
[[Murtaugh]], who was in the outer rim, had sent numerous people out to the edge in hopes of disabling the defense system. Murtaugh could not travel to the edge himself as it was protected by the turret chain.
Not much is known about the Edge, however it could be considered an area that prevents further expansion of the mutated and autonomous submachines.
 
   
 
Eventually many of the people arrived at the [[cliffs]], and it seems that most died there, some even by suicide<ref>[http://www.pastelforum.com/topic.php?id=2728#post-200380 PastelForum post]</ref>. The [[player]] was the next to be sent there; he/she also landed on the cliffs. However, instead of dying the player managed to escape, seemingly shut off the defense systems, and continued to the Core.
[[Murtaugh]] who was in the outer rim, had sent numerous people out to the edge in hopes of disabling the defense system. Murtaugh could not travel to the edge himself as it was protected by laser turrets.
 
   
  +
==Locations==
Eventually many of them landed to the [[Cliffs]], and it seems that most died there, some even by suicide.<ref>[http://www.pastelforum.com/topic.php?id=2728#post-200380 PsatelForum post]</ref> We were the next to be sent there, we landed in the cliffs just like the others, but instead of dying we prevailed and were able to shut down the defense system.
 
 
<gallery captionalign="center" widths="100" position="center" spacing="medium" navigation="true">
 
 
Lobby.png|[[Lobby]]|link=Lobby
==Areas==
 
 
601 sub6.png|[[Cliffs]]|link=Cliffs
 
 
Tunnels.png|[[Tunnels]]|link=Tunnels
<gallery captionalign="center" widths="100" position="center" spacing="medium">
 
Pind.png|[[The Lobby]]|link=The Lobby
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Chronon.png|[[Chronon]]|link=Chronon
The Chiffs.png|[[The Cliffs]]|link=The Cliffs
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Area 8 system map.png|[[Defense system corridors]]|link= Defense system corridors
The Tunnels.png|[[The Tunnels]]|link=The Tunnels
 
The Chronon(in action).png|[[The Chronon]]|link=The Chronon
 
Sub6 screen2.PNG|[[Area 4]]|link=Area 4
 
Area 5 Ent.png|[[Area 5]]|link=Area 5
 
Area8.png|[[Area 8]]|link=Area 8
 
 
Mainframe.png|[[Mainframe]]|link=Mainframe
 
Mainframe.png|[[Mainframe]]|link=Mainframe
  +
Shiva override.png|[[S.H.I.V.A. override corridor]]|link=S.H.I.V.A. override corridor
Zz757.PNG|[[The Defense Network]]|link=The Defense Network
 
  +
S3c.png|[[S3C area]]|link=S3C area
128.png|[[The Defense Network (Second Area)|The Defese Network II]]|link=The Defense Network (Second Area)
 
Zz317.PNG|[[The Mover Room]]|link=The Mover Room
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757.png|[[Turret trap]]|link=Turret trap
902.jpg|[[The Vista]]|link=The Vista
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128.png|[[Subnet editing center]]|link=Subnet editing center
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317.png|[[Mover room]]|link=Mover room
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902.png|[[Vista]]|link=Vista
  +
Mnt.png|[[Mountain]]|link=Mountain
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Pbu.png|[[Edge filtration corridor]]|link=Edge filtration corridor
  +
Ael.png|[[Aeolic corridor]]|link=Aeolic corridor
 
</gallery>
 
</gallery>
   
==See Also==
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==See also==
 
 
*[[Murtaugh]]
 
*[[Murtaugh]]
 
*[[Submachine 6: The Edge]]
 
*[[Submachine 6: The Edge]]
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==References==
 
==References==
 
 
<references/>
 
<references/>
   
 
[[ru:Край]]
 
[[ru:Край]]
[[Category:Areas of the Subnet]]
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[[Category:Subnet areas]]
 
[[Category:Submachine 6]]
 
[[Category:Submachine 6]]
[[Category:Submachine Network Exploration Experience]]
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[[Category:Submachine Universe]]

Revision as of 03:22, 14 September 2017

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The Edge

{{{Image size}}}px

Area
Location
Perimeter of the Core


“... - the edge was the edge of outer rim. the end of sub as we know it. ”
— Response from Mateusz to Gemini over Facebook.


The Edge is the main location in Submachine 6: The Edge and is the edge of the Outer Rim.

Structure

The Edge consists of a vast and seemingly infinite wall made of cubes that surrounds the edge of the outer rim. Only a small portion of this wall was shown via a cutscene in Submachine 6.

The Edge is also home to various locations, some of which are visited in Submachine 6. The Edge also contains the Subnet defense system, which protects any unwanted entities from gaining access to/from outside the outer rim.

Edge moving cubes

The cubes changing places.

Function

See also: Defense system

The Edge's main purpose seems to be to house the defense system, a vast cybernetic system designed to eliminate threats to the subnet. This includes humans due to the system having a "human recognition pattern" which is a binary program loaded into its list of threats. Anything controlled, used, or created by a human is considered 'infected'[1][2].

The defense system consists primarily of two sub-systems: the secondary defense system and the primary defense system. The secondary defense system is in charge of a turret chain, which is a ring of deadly weapons around the Subnet. This was built most likely to keep the infestation from entering the structure.

The primary DS dealt with the recognition of humans[3], which further secured the Edge. There has also been some sort of system that protects the Core[4].

The destruction of the DS rendered the Edge powerless, and it no longer can defend itself properly.

Before its destruction, all actions of the DS and the Edge itself were controlled by the System - the computer and its programs. The system had control over movers, ventilation, portals and even sub-bots to some degree.

Architecture

As mentioned above, The Edge consists of a wall of cubes. Inside each of the cubes there are clean, spotless metal walls, which reflect images of the other walls and various devices the room might hold.

Area 4

Generic Edge room

All doors in the Edge are rectangular, without any arches. The doors are all sliding doors, which are operated by the computer. The sound effect indicates the doors utilize pressurized air.

Most devices, such as terminals for connection pods and all sorts of monitors and displays, have round frames, in contrast to the doors and the rooms themselves.

History

The Edge works as a container for the defense system that was created by the Subnet itself during its evolution[5].

Not much is known about the Edge, however it could be considered an area that prevents further expansion of the mutated and autonomous Submachines.

Murtaugh, who was in the outer rim, had sent numerous people out to the edge in hopes of disabling the defense system. Murtaugh could not travel to the edge himself as it was protected by the turret chain.

Eventually many of the people arrived at the cliffs, and it seems that most died there, some even by suicide[6]. The player was the next to be sent there; he/she also landed on the cliffs. However, instead of dying the player managed to escape, seemingly shut off the defense systems, and continued to the Core.

Locations

See also

References

  1. Broken portal message, as reported by the Prototype portal 32/2 in the Cliffs during the early events of Submachine 6: The Edge
  2. Post in the PastelForum, made by Mateusz Skutnik
  3. The PDS protocol 1-12 is the "human recognition pattern tracking device pr"
  4. Final message, sent to you by Murtaugh, during the ending scene of Submachine 6: The Edge
  5. PastelForum post - Second quote and its answer.
  6. PastelForum post