The Root
| |
Area
| |
Region
|
The Root is the first area in the subnet ever built. It is the focus of Submachine 5: The Root.[1]
History[]
The Root is the first man-made submachine, built between 1900 and 1906. It was an engineering miracle at the time. However, the Root is much smaller than modern submachines, a mere experiment in comparison. Its capabilities are similar to the basement from Submachine 1[1]. The Root was mostly the work of a creative genius, who received directives to create the machine. He named his invention "Submachine" due to the belief that it was situated underground.[2][3]
Not much is known about the operations of the Root. The builders invented a transportation system to travel within the massive underground structure. These devices were named transporters.
The root is omni-layered, much like The Core, and great care was taken to preserve it from structural shifts and spatial anomalies.[4]
Number of areas[]
In Submachine 5: The Root, seven different areas are accessible by the Player. However in the lucky room the player discovers that there were originally 6 plates and therefore 43 areas in the Root, because;
- (six plates × seven combinations) + 1 (0,0) = 43
However, in Submachine Universe it was revealed that there are twelve more cipher plates. It is possible that this is just a cipher plate storage for replicas of the original 6 plates or cipher plates for another transporter-network entirely, but this raises the amount of possible location inside the Root to 157;
- (12 plates x 13 combinations) + 1 = 157
If this storage is extension to the existing storage for cipher plates, there is a total amount of 343 locations inside the Root transporter network;
- (18 plates x 19 combinations) + 1 = 343
List of known locations[]
Gallery[]
References[]
- ↑ 1.0 1.1 1.2 Forum post, March 22, 2007 7:24 pm
- ↑ Forum post, September 10, 2007 6:43 am
- ↑ Forum post, March 23, 2007 7:34 am
- ↑ Shattered Quadrant note - Hindi temple isle
See also[]
Submachine 5: The Root locations | |
---|---|
Portal | Dorm 38C 001 • Root base 552 • Corridor 747 • Lucky room |
Transporter | Root base 0,0 • Charger room 0,1 • Symbol room 0,2 • Citric acid room 1,0 • Metal box room 1,2 • Pipe room 2,0 • Ancient room 2,1 |
v · d · eSubmachine 10: The Exit locations |
---|
Northern Garden docks • Captain's ship • OOO (Angel ruins ) • IOO (Royal storage facilities) • Storage unit 32/1 • Storage unit 33/1 • Storage unit 33/2 • Storage unit 33/3 • Storage unit 33/4 • OIO (Resin mine) • OOI (Iron pyramid) • IIO (Karma studies facility) • OII (S.H.I.V.A. access point) • IOI (Stabilizer bay) • III (Meditation temple) • Temple • Dock • Winter Palace • Cliffs • Tunnels • S.H.I.V.A. override corridor • Citric acid room • Root base • Rooftop • Research base • Level X • Lighthouse dungeon • Basement exit • Infernal basement • Basement • Metal section • Lighthouse tower • Tile rooms • Little island • S3C area • Desert |