Tile Rooms
| |
Region
|
Unknown
|
Unknown
| |
Unknown
|
The tile rooms are a group of rooms that appear in Submachine 10: The Exit. They are each accessed by a separate karma portal. Each room contains a unique tile piece used to unlock the metal section.
Architecture[]
Tile A room[]
The Tile A room resembles a basement, although the wall color is much brighter. There are six pipes running from the walls all connected to a circular machine in the middle. Two pipes are also coming from the back wall connected to the floor. In the lower left corner, there are six metal plates on the wall. The ceiling appears to be padded.
Tile B room[]
The Tile B room is a perfect hi-tech cube made of blue light. Every surface is covered with glowing, blue, circular nodes, each connected with one other node with the smallest number of straight vectors facing in 45 degree increments. These nodes glow increasingly with player proximity, in the same manner as karma portals.
Tile C room[]
The Tile C room is an old, probably underground room with red brick walls. There is a big broken rusty piece of metal plate on the floor, from which an old deformed pipe is coming. There are spider webs and moss piles everywhere. The ceiling is comprised of odd bullet-shaped structures, possibly stalactites.
Tile D room[]
The Tile D room is a small stone island suspended in the void. There is a broken metal box with some sort of engines inside, covering almost the entire area of the island. There are five karmic veins coming from the engine, behind them there is a spring.
Gallery[]
See also[]
v · d · eSubmachine 10: The Exit locations |
---|
Northern Garden docks • Captain's ship • OOO (Angel ruins ) • IOO (Royal storage facilities) • Storage unit 32/1 • Storage unit 33/1 • Storage unit 33/2 • Storage unit 33/3 • Storage unit 33/4 • OIO (Resin mine) • OOI (Iron pyramid) • IIO (Karma studies facility) • OII (S.H.I.V.A. access point) • IOI (Stabilizer bay) • III (Meditation temple) • Temple • Dock • Winter Palace • Cliffs • Tunnels • S.H.I.V.A. override corridor • Citric acid room • Root base • Rooftop • Research base • Level X • Lighthouse dungeon • Basement exit • Infernal basement • Basement • Metal section • Lighthouse tower • Tile rooms • Little island • S3C area • Desert |